{
  "m_Name": "loca_general_English",
  "m_Script": "1,0,2\r\n0\tnone\t\r\n1\thud_con_selectChar\tSelect Character\r\n2\thud_con_deselectChar\tDeselect Character\r\n3\thud_con_selectAll\tSelect All Characters\r\n4\thud_con_deselectAll\tDeselect All Characters\r\n5\thud_con_context_action_climb\tClimb\r\n6\thud_con_context_action_pickUp\tPick Up\r\n7\thud_con_context_action_hideBody\tHide Body\r\n8\thud_con_context_action_jumpDown\tJump Down\r\n9\thud_con_context_action_jumpAcross\tJump\r\n10\thud_con_context_action_noGear\tMissing Gear\r\n11\thud_con_skill_cancel_carry\tDrop\r\n12\thud_con_skill_activate\tAim\r\n13\thud_con_skill_do\tUse Skill\r\n14\thud_con_skill_swap\tSwap Skill\r\n15\thud_con_skill_swapContext\tSwap Context\r\n16\thud_con_vcmarker_place\tPlace Marker\r\n17\thud_con_vcmarker_remove\tRemove Marker\r\n18\thud_con_vc_deactivate\tToggle Field of View\r\n19\thud_con_context_toggle\tToggle Action\r\n20\thud_con_crawl_toggle\tToggle Crouch\r\n21\thud_con_highlight_toggle\tHighlight\r\n22\thud_con_planning_execute\tExecute Plan\r\n23\thud_con_toggleQuestLog\tQuestlog\r\n24\thud_con_togglePauseMenu\tPause\r\n25\thud_con_closePauseMenu\tContinue\r\n26\thud_con_quickSave\tQuick Save\r\n27\thud_con_planning_addWaypoint\tCreate Waypoint\r\n28\thud_con_planning_reset\tReset Plan\r\n29\thud_con_cancel\tCancel\r\n30\thud_con_planning_execute_single\tExecute saved action for selected character\r\n31\thud_con_planning_reset_single\tDelete saved action for selected character\r\n32\thud_missionEnd_playerDead\tOne of your characters died.\r\n33\thud_con_cam_reset\tReset Camera\r\n34\thud_con_camMode\tCamera\r\n35\thud_con_skill_missing\tMissing\r\n36\thud_con_skill_None\tNone\r\n37\thud_con_skill_MeleeAttack\tKill\r\n38\thud_con_skill_GunAttack\tShoot\r\n39\thud_con_skill_ThrowStone\tThrow Stone\r\n40\thud_con_skill_ThrowShuriken\tThrow Shuriken\r\n41\thud_con_skill_Carry\tCarry\r\n42\thud_con_skill_PlaceStepTrap\tPlace Trap\r\n43\thud_con_skill_Whistle\tWhistle\r\n44\thud_con_skill_ThrowGrenade\tThrow Grenade\r\n45\thud_con_skill_Snipe\tShoot\r\n46\thud_con_skill_Disguise\tDisguise\r\n47\thud_con_skill_PlaceSake\tPlace Sake\r\n48\thud_con_skill_Multikill\tSword Wind\r\n49\thud_con_skill_Faint\tFaint\r\n50\thud_con_skill_Distract\tDistract\r\n51\thud_con_skill_Strangle\tKill\r\n52\thud_con_skill_Hairpin\tHairpin\r\n53\thud_con_skill_Tanuki\tPlace Kuma\r\n54\thud_con_skill_Scout\tScout\r\n55\thud_con_skill_Cancel\tCancel\r\n56\thud_con_skill_MeleeWarrior\tKill\r\n57\thud_con_skill_Dodge\tDodge\r\n58\thud_con_skill_UseMode\tUse\r\n59\thud_con_skill_Blind\tSneezing Powder\r\n60\thud_con_skill_ThrowObject\tThrow\r\n61\thud_con_skill_CarryThrow\tThrow\r\n62\thud_con_skill_TanukiHowl\tHowl\r\n63\thud_con_skill_TanukiCallBack\tCall Back\r\n64\thud_con_skill_Shotgun\tShoot\r\n74\thud_conButt_LeftStickX_general\tLStX\r\n75\thud_conButt_LeftStickY_general\tLStY\r\n76\thud_conButt_RightStickX_general\tRStX\r\n77\thud_conButt_RightStickY_general\tRStY\r\n78\thud_conButt_ActionBottomRow1_xbox\tA\r\n79\thud_conButt_ActionBottomRow2_xbox\tB\r\n80\thud_conButt_ActionBottomRow3_xbox\tActionBottomRow3\r\n81\thud_conButt_ActionTopRow1_xbox\tX\r\n82\thud_conButt_ActionTopRow2_xbox\tY\r\n83\thud_conButt_ActionTopRow3_xbox\tActionTopRow3\r\n84\thud_conButt_LeftShoulder1_xbox\tLB\r\n85\thud_conButt_LeftShoulder2_xbox\tLT\r\n86\thud_conButt_RightShoulder1_xbox\tRB\r\n87\thud_conButt_RightShoulder2_xbox\tRT\r\n88\thud_conButt_Center1_xbox360\tBack\r\n89\thud_conButt_Center2_xbox360\tStart\r\n90\thud_conButt_Center3_xbox\tHome\r\n91\thud_conButt_LeftStickButton_general\tL3\r\n92\thud_conButt_RightStickButton_general\tR3\r\n93\thud_conButt_DPadUp_general\tDUp\r\n94\thud_conButt_DPadRight_general\tDRight\r\n95\thud_conButt_DPadDown_general\tDDown\r\n96\thud_conButt_DPadLeft_general\tDLeft\r\n97\thud_char_Enemy\tGuard\r\n98\thud_char_Ninja\tHayato\r\n99\thud_char_Trapper\tYuki\r\n100\thud_char_Alchemist\tTakuma\r\n101\thud_char_Geisha\tAiko\r\n102\thud_char_Warrior\tMugen\r\n103\thud_char_Tanuki\tKuma\r\n104\thud_char_NPC\tCivilian\r\n105\thud_char_Samurai\tSamurai\r\n106\thud_char_Daimyo\tLord Yabu\r\n107\thud_char_General\tOkkoto\r\n111\thud_pause_confirmDialog_overrideSaveGame_body\tOverwrite this Savegame?\r\n112\thud_pause_confirmDialog_restartMission_body\tRestart the mission? All unsaved progress will be lost.\r\n113\thud_pause_confirmDialog_exitMission_body\tExit the mission? All unsaved progress will be lost.\r\n114\thud_pause_listHeader_loadGame\tLoad Game:\r\n115\thud_pause_listButton_loadSelected\tLoad selected savegame\r\n116\thud_pause_listHeader_saveGame\tSave Game:\r\n117\thud_pause_listButton_createSaveGame\tCreate new savegame\r\n118\thud_pause_listHeader_selectAgainLoad\tConfirm to load...\r\n119\thud_pause_listHeader_selectAgainSave\tConfirm again to save...\r\n120\tgui_inputBindingMenu_tabPage_player\tPlayer\r\n121\tgui_inputBindingMenu_tabPage_cam\tCam\r\n122\tgui_inputBindingMenu_tabPage_menu\tMenu\r\n123\tgui_inputBindingMenu_tabPage_uiWheel\tUIWheel\r\n124\tgui_inputBindingMenu_tabPage_cutscene\tCutscene\r\n125\tgui_inputBindingMenu_tabPage_general\tGeneral\r\n126\tgui_inputBindingMenu_tabPage_viewCone\tViewcone\r\n127\tgui_inputBindingMenu_tabPage_generalNoCutscene\tGeneralNoCutscene\r\n128\tgui_basic_back\tBACK\r\n129\tgui_confirmDialog_buttonYes_standard\tYES\r\n130\tgui_confirmDialog_buttonNo_standard\tNO\r\n131\tgui_confirmDialog_header_standard\tWARNING!\r\n132\tgui_confirmDialog_body_standard\t\r\n133\tgui_inputBindingMenu_confirmDialog_header_conflictInputAction\tCONFLICT!\r\n134\tgui_inputBindingMenu_confirmDialog_body_conflictInputAction\tAnother action is already using this button. Assign anyway?\r\n135\tgui_inputBindingMenu_confirmDialog_header_reassignInputAction\tREASSIGN\r\n136\tgui_inputBindingMenu_confirmDialog_body_reassignInputAction\tPress any button to rebind this action.\r\n137\tgui_inputBindingMenu_inputEntry_unassigned\t---\r\n138\tgui_inputBindingMenu_resetLayoutToDefault\tRESET ALL\r\n139\tgui_savegameMenu_confirmDialog_header_confirmDeleteAll\tDELETE ALL?\r\n140\tgui_savegameMenu_confirmDialog_body_confirmDeleteAll\tDelete all savegames? You cannot undo this action!\r\n141\thud_char_Brogun\tNoboru\r\n142\thud_char_Shogun\tShogun\r\n144\thud_con_skill_TanukiMove\tMove\r\n145\thud_con_skill_MeleeAlternativeState\tKnock Out\r\n146\tgui_inpudBindingMenu_createNewLayout\tCreate a new layout to change Input Actions\r\n147\thud_con_skill_Heal\tHeal\r\n148\tgui_gameStart_pressAnyKey_console\tPress {0} to start\r\n149\tgui_mainMenuNew_continue\tCONTINUE\r\n150\tgui_mainMenuNew_load\tLOAD\r\n151\tgui_mainMenuNew_options\tOPTIONS\r\n152\tgui_mainMenuNew_levels\tMISSIONS\r\n153\tgui_mainMenuNew_dlcs\tDLC\r\n154\tgui_mainMenuNew_header\tSHADOW TACTICS: BLADES OF THE SHOGUN\r\n155\tgui_optionsMenu_video\tVIDEO\r\n156\tgui_optionsMenu_gameplay\tGAMEPLAY\r\n157\tgui_optionsMenu_audio\tAUDIO\r\n158\tgui_optionsMenu_keySettings\tCONTROLS\r\n159\tgui_optionsMenu_resetAllProgress\tRESET ALL PROGRESS\r\n160\tgui_optionsMenu_credits\tCREDITS\r\n161\tgui_optionsMenu_dev\tDEV\r\n162\tgui_menuContentPanel_general_op0\tOn\r\n163\tgui_menuContentPanel_general_op1\tOff\r\n164\tgui_menuContentPanel_video_shadows_name\tShadows\r\n165\tgui_menuContentPanel_video_antiAliasing_name\tAnti-aliasing\r\n166\tgui_menuContentPanel_video_occlusionCulling_name\tOcclusion culling\r\n167\tgui_menuContentPanel_video_textureResolution_name\tTexture resolution\r\n168\tgui_menuContentPanel_video_pixelLightCount_name\tPixel light count\r\n169\tgui_menuContentPanel_video_shadows_desc\tEnable or disable shadows\r\n170\tgui_menuContentPanel_video_antiAliasing_desc\tIncrease or decrease the anti-aliasing level\r\n171\tgui_menuContentPanel_video_occlusionCulling_desc\tEnable or disable occlusion culling\r\n172\tgui_menuContentPanel_video_textureResolution_desc\tIncrease or decrease the texture resolution\r\n173\tgui_menuContentPanel_video_pixelLightCount_desc\tIncrease or decrease the pixel light count\r\n175\tgui_setting_2Times\t2x\r\n176\tgui_setting_4Times\t4x\r\n177\tgui_setting_8Times\t8x\r\n188\tgui_menuContentPanel_audio_volumeMaster_name\tMaster Volume\r\n189\tgui_menuContentPanel_audio_volumeMusic_name\tMusic Volume\r\n190\tgui_menuContentPanel_audio_volumeSound_name\tSound Volume\r\n191\tgui_menuContentPanel_audio_volumeVoice_name\tVoice Volume\r\n192\tgui_menuContentPanel_audio_volumeMaster_desc\tIncrease or decrease the game's overall volume\r\n193\tgui_menuContentPanel_audio_volumeMusic_desc\tIncrease or decrease the game music volume\r\n194\tgui_menuContentPanel_audio_volumeSound_desc\tIncrease or decrease the volume of sound effects\r\n195\tgui_menuContentPanel_audio_volumeVoice_desc\tIncrease or decrease the volume of character voices\r\n196\tgui_menuContentPanel_dev_showTutorialBoxes_name\tShow tutorials\r\n197\tgui_menuContentPanel_dev_showTutorialBoxes_desc\tToggle whether the tutorials will be shown or not\r\n198\tgui_menuContentPanel_dev_hideUI_name\tHide UI\r\n199\tgui_menuContentPanel_dev_hideUI_desc\tToggle the hide state of the UI\r\n200\tgui_menuContentPanel_dev_continueAfterMissionFail_name\tContinue after mission fail\r\n201\tgui_menuContentPanel_dev_continueAfterMissionFail_desc\tToggle if the game still accepts input after a failed mission\r\n202\tgui_missionMenu_lvl_convoy_name\tTrouble on the Nakasendō\r\n203\tgui_missionMenu_lvl_bathhouse_name\tTaking Masaru\r\n204\tgui_missionMenu_lvl_mansion_name\tKilling Lord Yabu\r\n205\tgui_missionMenu_lvl_bambooForest_name\tThe Death of Kage-sama\r\n206\tgui_missionMenu_lvl_uprising_name\tAttack on Kanazawa\r\n207\tgui_missionMenu_lvl_snowCity_name\tThe Thieves of Imai\r\n208\tgui_missionMenu_lvl_firstCastle_name\tThe Siege of Ōsaka\r\n209\tgui_missionMenu_lvl_finalCastle_name\tThe Death of Noboru\r\n210\tgui_missionMenu_lvl_monasteryGetAlchemist_name\tEscape from Mount Tsuru\r\n211\tgui_missionMenu_lvl_monasteryImprisoned_name\tBetrayal at Mount Tsuru\r\n212\tgui_missionMenu_lvl_ricefields_name\tSuganuma Rescue\r\n213\tgui_missionMenu_lvl_shogunCamp_name\tA Fateful Meeting\r\n214\tgui_missionMenu_lvl_lakeVillage_name\tSpies in Hida Village\r\n215\tgui_missionMenu_lvl_dlc_story_name\tDLC 1\r\n216\tgui_missionMenu_lvl_dlc_moon_name\tDLC 2\r\n217\tgui_missionMenu_lvl_convoy_desc\tHayato must intercept an illegal weapons transport on the Nakasendō road. However, someone else is lurking in the forest.\r\n218\tgui_missionMenu_lvl_bathhouse_desc\tMugen's companions have been blamed for Ryūnosuke's murder. In order to clear their names, Aiko and Hayato travel to Kyōto to kidnap Masaru.\r\n219\tgui_missionMenu_lvl_mansion_desc\tLord Yabu has retreated to his luxurious estate. He thinks he is safe, but Takuma is eager to get his revenge.\r\n220\tgui_missionMenu_lvl_bambooForest_desc\tMugen and his companions have discovered the location of Kage-sama. Under orders of the Shogun, they travel to his hidden camp so they can bring him to justice. \r\n221\tgui_missionMenu_lvl_uprising_desc\tGeneral Okkoto's rebels have taken Kanazawa Castle. Lord Noboru orders Mugen and his companions to infiltrate the castle while the Shogunate army attacks.\r\n222\tgui_missionMenu_lvl_snowCity_desc\tMugen takes Yuki to Imai town, where she must steal important documents that will shed light on the origins of the illegal weapons transport.\r\n223\tgui_missionMenu_lvl_firstCastle_desc\tIn the final days of the Siege of Ōsaka, the Shogun sends a lone shinobi into the heart of the enemy stronghold.\r\n224\tgui_missionMenu_lvl_finalCastle_desc\tMugen's companions confront the Shogun. The truth is revealed, and the Shogun decides that his brother must die.\r\n225\tgui_missionMenu_lvl_monasteryGetAlchemist_desc\tMugen discovers that Takuma is alive. He teams up with an old associate to find and rescue him.\r\n226\tgui_missionMenu_lvl_monasteryImprisoned_desc\tLord Noboru has betrayed everyone. Mugen must face the darkest moment of his life. Meanwhile, his companions struggle to escape their prison.\r\n227\tgui_missionMenu_lvl_ricefields_desc\tKuma leads Yuki to Suganuma village, where Mugen and Takuma have been overwhelmed by the rebels.\r\n228\tgui_missionMenu_lvl_shogunCamp_desc\tMugen's companions want to deliver Masaru to the Shogun. However, the Shogun has left Edo and is currently on his way to Kyōto\r\n229\tgui_missionMenu_lvl_lakeVillage_desc\tMugen and his companions must help the Shogun's brother Noboru fight a rebellion. Hayato, Aiko and Yuki are sent to spy on the rebels.\r\n230\tgui_missionMenu_lvl_dlc_story_desc\t-\r\n231\tgui_missionMenu_lvl_dlc_moon_desc\t-\r\n232\tgui_menuContentPanel_missionMenu_badges\tBADGES\r\n233\tgui_menuContentPanel_missionMenu_difficulty_name\tDifficulty\r\n234\tgui_menuContentPanel_missionMenu_cutscene_name\tCutscene\r\n235\tgui_menuContentPanel_missionMenu_difficulty_desc\tThere will be easier/harder enemy setups. Also you will be seen less/more quickly and take more/less hits to die.\r\n236\tgui_menuContentPanel_missionMenu_cutscene_desc\tDo you want to view the cutscene?\r\n237\tgui_menuContentPanel_missionMenu_difficulty_op0\tBeginner\r\n238\tgui_menuContentPanel_missionMenu_difficulty_op1\tNormal\r\n239\tgui_menuContentPanel_missionMenu_difficulty_op2\tHardcore\r\n240\tgui_menuContentPanel_general_op2\tYes\r\n241\tgui_menuContentPanel_general_op3\tNo\r\n242\tgui_menuContentPanel_missionMenu_briefing_name\tMission Briefing\r\n243\tgui_menuContentPanel_missionMenu_play\tPLAY\r\n244\thud_base_saveTimer\tLast Save:\r\n245\tgui_missionMenu_badge_00_name\tNo Quicksave\r\n246\tgui_missionMenu_badge_01_name\tNo Alarm\r\n247\tgui_missionMenu_badge_02_name\tNo Casualties\r\n248\tgui_missionMenu_badge_03_name\tUnseen\r\n249\tgui_missionMenu_badge_00_desc\tFinish the level without saving.\r\n250\tgui_missionMenu_badge_01_desc\tFinish the level without triggering any alarm.\r\n251\tgui_missionMenu_badge_02_desc\tFinish the level without killing anyone (except mission targets).\r\n252\tgui_missionMenu_badge_03_desc\tFinish the level without being detected.\r\n253\tgui_inputBindingMenu_layout_default\t{0}\r\n254\tgui_inputBindingMenu_layout\tCustom {0}\r\n255\tgui_inputBindingMenu_layout_add\tCreate\r\n256\tgui_pauseMenu_saveLoad_save\tSAVE\r\n257\tgui_pauseMenu_mainMenu\tMAIN MENU\r\n258\tgui_pauseMenu_header\tPAUSE\r\n259\tgui_pauseMenu_quickList_header\tQUICK LIST\r\n260\tgui_pauseMenu_quickList_difficulty\tDifficulty:\r\n261\tgui_pauseMenu_quickList_date_date\t{0} {1}\r\n262\tgui_pauseMenu_quickList_date_timeToday\t{0} today\r\n263\tgui_pauseMenu_quickList_date_minutesAgo\t{0} m ago\r\n264\tgui_pauseMenu_quickList_date_minutesSecondsAgo\t{0}m {1}s  ago\r\n265\thud_pause_confirm_overrideSaveGame_header\tOVERWRITE\r\n266\tgui_pauseMenu_saveLoad_load\tLOAD\r\n267\tgui_inputBindingMenu_layout_empty\t---\r\n268\tgui_inputBindingMenu_layout_select\tSELECT\r\n269\tgui_inputBindingMenu_tabPage_player_name\tPLAYER\r\n270\tgui_inputBindingMenu_tabPage_player_desc\tEdit player controls\r\n271\tgui_inputBindingMenu_tabPage_camera_name\tCAMERA\r\n272\tgui_inputBindingMenu_tabPage_camera_desc\tEdit camera controls\r\n273\tgui_inputBindingMenu_tabPage_general_name\tGENERAL\r\n274\tgui_inputBindingMenu_tabPage_general_desc\tEdit general controls\r\n275\tgui_inputBindingMenu_inputEntry_generic\t{0}\r\n276\tgui_inputBindingMenu_layout_inactive\t---\r\n277\tgui_menuContentPanel_dev_mutePlayerVoice_name\tMute player voice\r\n278\tgui_menuContentPanel_dev_mutePlayerVoice_desc\tEnable or disable player character voices.\r\n279\tgui_mainMenuNew_exitGame\tEXIT GAME\r\n280\tgui_pauseMenu_restartMission\tRESTART\r\n281\tgui_mainMenuNew_confirmDialog_body_exitGame\tReturn to Desktop?\r\n282\tgui_pauseMenu_quickLoad\tQUICKLOAD\r\n283\tgui_pauseMenu_quickLoadOlder\tQL. OLDER\r\n284\tgui_inputBindingMenu_confirmDialog_header_resetLayoutToDefault\tRESET\r\n285\tgui_inputBindingMenu_confirmDialog_body_resetLayoutToDefault\tReset all Input Actions to default values?\r\n286\thud_statistics_header\tMission Success - {0}\r\n287\thud_statistics_Playtime_name\tCompletion time:\r\n288\thud_statistics_QuicksaveCount_name\tSave count:\r\n289\thud_statistics_QuickloadCount_name\tLoad count:\r\n290\thud_statistics_EnemiesKilled_name\tEnemies killed:\r\n291\thud_statistics_EnemiesSpared_name\tEnemies spared:\r\n292\thud_statistics_NPCsKilled_name\tCivilians killed:\r\n293\thud_statistics_EnemiesShotPlayer_name\tInjuries suffered:\r\n294\thud_statistics_PlayerDetected_name\tPlayer detected:\r\n295\thud_statistics_DeadBodiesFound_name\tBodies discovered:\r\n296\thud_statistics_AlarmCount_name\tAlarm count:\r\n297\thud_statistics_CharKilledMostEnemies_name\tMost kills:\r\n298\thud_statistics_CharDiedMostOften_name\tMost deaths:\r\n299\thud_statistics_generic_value\t{0}\r\n300\thud_statistics_playtime_value_hms\t{0}:{1}:{2}\r\n301\thud_statistics_playtime_value_ms\t{0}:{1}\r\n302\thud_statistics_playtime_value_s\t{0}s\r\n303\thud_statistics_section_general\tSTATISTICS\r\n304\thud_statistics_section_characters\tCHARACTERS\r\n305\thud_statistics_enemiesKilledByThisChar_name\tKills:\r\n306\thud_statistics_timeSelected_name\tTime:\r\n307\thud_statistics_timeSelected_value\t({0}%)\r\n308\tgui_menuContentPanel_dev_saveLoadTestAllScenes_name\tSaveLoad test all Scenes\r\n309\tgui_menuContentPanel_gameplay_hideSaveReminder_name\tSave Reminder\r\n310\tgui_menuContentPanel_gameplay_hideSaveReminder_desc\tEnable the Save Reminder at the upper edge of the screen and adjust the time interval.\r\n311\thud_pc_bindableInput_generic_value\t{0}\r\n312\thud_pc_header_openPauseMenu\tMenu\r\n313\thud_pc_header_quickSave\tQuicksave\r\n314\thud_pc_header_quickLoad\tQuickload\r\n315\thud_cutscene_skip_pc_hotkey\t({0})\r\n316\thud_cutscene_skip\tSkip\r\n317\tgui_menuContentPanel_dev_unlockAllLevels_name\tUnlock levels\r\n318\tgui_menuContentPanel_dev_deleteAllSavegames_name\tDelete savefolder\r\n319\thud_missionEnd_gameOver\tGAME OVER\r\n320\tgui_menuContentPanel_gameplay_showEnemyVoiceOverText_name\tIn-World Text\r\n321\tgui_menuContentPanel_gameplay_showEnemyVoiceOverText_desc\tEnable texts above talking NPCs.\r\n322\thud_questLog_objectives\tMISSION INFO\r\n323\thud_questLog_hints\tHINTS\r\n324\thud_questLog_contextDialogLog\tDIALOGUE LOG\r\n325\thud_questLog_badges\tBADGES\r\n326\thud_questLog_badgeName_generic\t{0} ({1}/{2})\r\n327\tgui_loadingHandler_loadingHint_header\tINFO\r\n328\ttxt_loadingtip_tooltips\tAll skills and characters have tooltips. They can help you discover new strategies.\r\n329\ttxt_loadingtip_firearms\tMatchlock pistols are powerful, but have limited ammunition. It is best to save them for when you are stuck.\r\n330\ttxt_loadingtip_nonLethal\tAll melee attacks have a nonlethal option. <hotkey>{0}</hotkey> to switch to nonlethal, or use the modifier in your skill bar.\r\n331\ttxt_loadingtip_carryCorpse\tCharacters move dead bodies differently. Some focus on speed, others keep close to the ground to avoid detection.\r\n332\ttxt_loadingtip_killCarry_pc\tHold <hotkey>{0}</hotkey> when ordering a melee kill to pick up the body automatically.\r\n333\ttxt_loadingtip_killCarry_console\tHold {1} during a melee kill to pick up the body automatically.\r\n334\tgui_missionMenu_badge_convoyOfficers_name\tKill all Officers\r\n335\tgui_missionMenu_badge_convoyOfficers_desc\tKill all 6 Officers\r\n336\thud_con_camera_rotate\tRotate\r\n337\thud_con_camera_zoom\tZoom\r\n338\thud_statistics_backToMenu\tBACK TO MENU\r\n339\tgui_missionMenu_confirmDialog_watchCutscene_header\tCUTSCENE\r\n340\tgui_missionMenu_confirmDialog_watchCutscene_body\tDo you want to watch the cutscene again?\r\n341\thud_char_narrator\tNarrator\r\n342\thud_char_shogunson\tRyūnosuke\r\n343\thud_char_brogunson\tMasaru\r\n344\tgui_pauseMenu_saveLoad_list_quickSaves\tQuicksaves\r\n345\tgui_pauseMenu_saveLoad_list_hardSaves\tNormal Saves\r\n346\thud_missionEnd_failed_loadReminder_00\tPress\r\n347\thud_missionEnd_failed_loadReminder_01\tto Quickload\r\n348\tgui_pauseMenu_saveLoad_list_deprecatedSaveFile\tDeprecated savefile!\r\n349\tgui_mainMenuNew_newGame\tNEW GAME\r\n350\tgui_confirmDialog_header_confirm\tCONFIRM\r\n351\tgui_mainMenuNew_confirmDialog_newGame_header\tStart new game?\r\n352\thud_con_dpad_planningMode\tShadow Mode\r\n353\thud_con_dpad_questLog\tMission\r\n354\thud_con_dpad_viewConeMode\tView\r\n355\thud_statistics_confirmDialog_betaSurvey_header\tMISSION FEEDBACK\r\n356\thud_statistics_confirmDialog_betaSurvey_body_00\tWell done. Help us deliver the best version of this level when the game launches. Continue will open the survey website. Take your time, we really appreciate it!\r\n357\thud_statistics_confirmDialog_betaSurvey_body_01\tDid you leave your feedback? Thank you!\r\n358\thud_statistics_confirmDialog_betaSurvey_buttonYes_01\tREOPEN LINK\r\n359\thud_statistics_confirmDialog_betaSurvey_buttonNo_01\tI AM DONE\r\n360\thud_statistics_confirmDialog_betaSurvey_endGame_header\tGAME FEEDBACK\r\n361\thud_statistics_confirmDialog_betaSurvey_endGame_body\tThanks for playing! Help us improve the quality of the final version. Continue will open the survey website. Take your time, we really appreciate it!\r\n362\tgui_menuContentPanel_dev_unlockDevExtraOptions\tToggle Dev Extra-Options\r\n365\ttxt_loadingtip_quickselect_01_console\tYou can quickly cycle through skills by pressing {0}. The same works with {1} for characters.\r\n369\tgui_missionMenu_lvl_demo_name\tDemo\r\n370\tgui_missionMenu_lvl_demo_desc\tDemo\r\n371\tgui_pauseMenu_saveLoad_list_delete\tDELETE\r\n372\tgui_pauseMenu_saveLoad_list_confirmDialog_deleteSaveGame_body\tDelete savegame?\r\n373\tgui_confirmDialog_buttonOK\tOK\r\n374\tgui_optionsMenu_dev_confirmDialog_unlockAllLevels_body\tUnlocked all levels!\r\n375\thud_con_context_action_enter\tEnter\r\n376\tgui_menuContentPanel_gameplay_noAutoRunIfCrawl_name\tAuto-Standup\r\n377\tgui_menuContentPanel_gameplay_noAutoRunIfCrawl_desc\tEnable whether characters stand up automatically when double clicking.\r\n378\thud_conButt_Center1_xboxOne\tView\r\n379\thud_conButt_Center2_xboxOne\tMenu\r\n380\thud_conButt_ActionBottomRow1_ps\tX\r\n381\thud_conButt_ActionBottomRow2_ps\tCircle\r\n382\thud_conButt_ActionBottomRow3_ps\tActionBottomRow3\r\n383\thud_conButt_ActionTopRow1_ps\tSquare\r\n384\thud_conButt_ActionTopRow2_ps\tTriangle\r\n385\thud_conButt_ActionTopRow3_ps\tActionTopRow3\r\n386\thud_conButt_LeftShoulder1_ps\tL1\r\n387\thud_conButt_LeftShoulder2_ps\tL2\r\n388\thud_conButt_RightShoulder1_ps\tR1\r\n389\thud_conButt_RightShoulder2_ps\tR2\r\n390\thud_conButt_Center1_ps4\tShare\r\n391\thud_conButt_Center2_ps4\tOptions\r\n392\thud_conButt_Center3_ps4\tCenter3\r\n393\tgui_confirmDialogTutorial_buttonNextElement_next\tNext\r\n394\tgui_confirmDialogTutorial_buttonNextElement_close\tClose\r\n395\tgui_menuContentPanel_missionMenu_info\tINFO\r\n396\tgui_mainMenuNew_layout_missionFailed_hideMenu\tHIDE\r\n397\tgui_mainMenuNew_layout_missionFailed_header\tMission failed!\r\n398\tgui_mainMenuNew_layout_missionFailed_subtitle\tSelect a file to load\r\n399\thud_questLog_tutorialBoxes\tTUTORIALS\r\n400\tgui_menuContentPanel_video_setPassCalls_name\tSet pass calls\r\n401\tgui_menuContentPanel_video_resolution_name\tResolution\r\n402\tgui_menuContentPanel_video_shadowQuality_name\tShadow Distance\r\n403\tgui_menuContentPanel_video_shadowQuality_op0\tLow\r\n404\tgui_menuContentPanel_video_shadowQuality_op1\tMedium\r\n405\tgui_menuContentPanel_video_shadowQuality_op2\tHigh\r\n406\tgui_menuContentPanel_video_allPosteffects_name\tALL Posteffects\r\n407\thud_base_tooltip_passive_abilites_header\tPassive abilities:\r\n408\thud_base_tooltip_passive_abilites_climb_laddersIvysHooks\tCan climb <passiveAbilityName>ladders</passiveAbilityName> and <passiveAbilityName>ivies</passiveAbilityName> and use <passiveAbilityName>hooks</passiveAbilityName>\r\n409\thud_base_tooltip_passive_abilites_climb_ladders\tCan climb <passiveAbilityName>ladders</passiveAbilityName>\r\n410\thud_base_tooltip_passive_abilites_carryBody_ninja\tCan <passiveAbilityName>carry</passiveAbilityName> a single body (standing, slow)\r\n411\thud_base_tooltip_passive_abilites_carryBody_warrior\tCan <passiveAbilityName>carry</passiveAbilityName> two bodies (standing, fast)\r\n412\thud_base_tooltip_passive_abilites_carryBody_drag\tCan <passiveAbilityName>drag</passiveAbilityName> a single body (crouching, slow)\r\n413\thud_base_tooltip_passive_abilites_carryBody_no\tCan <passiveAbilityCannot>not</passiveAbilityCannot> <passiveAbilityName>carry</passiveAbilityName> bodies\r\n414\thud_base_tooltip_passive_abilites_water_yes\tCan enter <passiveAbilityName>water</passiveAbilityName>\r\n415\thud_base_tooltip_passive_abilites_water_no\tCan <passiveAbilityCannot>not</passiveAbilityCannot> enter <passiveAbilityName>water</passiveAbilityName>\r\n416\thud_statistics_generic_amountOfValue\t{0}/{1}\r\n417\tgui_missionMenu_badge_killAll_name\tNo Survivors\r\n418\tgui_missionMenu_badge_killSpy_demo\tTarget Eliminated\r\n419\thud_base_tooltip_skill_PlyNinMelee_top\tUse your Ninjato to take down an enemy in close range.\r\n420\thud_base_tooltip_skill_PlyNinMelee_bottom\tRange: 1, Noise Radius: 3, Duration: 1.3s.\r\n421\thud_base_tooltip_skill_PlyNinMelee_bottom_toggled\tRange: 1, Noise Radius: 1.5, Duration: 1.3s.\r\n422\thud_base_tooltip_skill_PlyGunAttack_top\tUse your Matchlock Pistol for a strong ranged attack.\r\n423\thud_base_tooltip_skill_PlyGunAttack_bottom\tRange: 17, Noise Radius: 8, Cooldown: 3s, Dying Duration: 1s.\r\n424\thud_base_tooltip_skill_PlyNinThrowStone_top\tThrow a stone to create a noise that makes enemies look in that direction.\r\n425\thud_base_tooltip_skill_PlyNinThrowStone_bottom\tRange: 12, Noise Radius: 5, Duration: 5s, Cooldown: 6s.\r\n426\thud_base_tooltip_skill_PlyNinThrowShuriken_top\tUse your Shuriken to perform a ranged attack. Remember to pick it up again after.\r\n427\thud_base_tooltip_skill_PlyNinThrowShuriken_bottom\tRange: 12, Noise Range: 6, Dying Duration: 4s.\r\n428\thud_base_tooltip_skill_PlyTraPlaceStepTrap_top\tPlace a trap that kills enemies who step on it. Remember to pick it up again after.\r\n429\thud_base_tooltip_skill_PlyTraPlaceStepTrap_bottom\tRange: 2, Noise Range: 4, Setup Time: 1.5s.\r\n430\thud_base_tooltip_skill_PlyTraWhistle_top\tWhistle to lure enemies toward your current location.\r\n431\thud_base_tooltip_skill_PlyTraWhistle_bottom\tRange: 10, Cooldown: 6s.\r\n432\thud_base_tooltip_skill_PlyAlcThrowGrenade_top\tThrow a grenade for a very loud, long-range area attack.\r\n433\thud_base_tooltip_skill_PlyAlcThrowGrenade_bottom\tThrow Range: 15, Noise Range: 13, Damage Range: 4, Cooldown: 6s.\r\n434\thud_base_tooltip_skill_PlyAlcThrowGrenade_top_toggled\tThrow a poison grenade that stuns enemies.\r\n435\thud_base_tooltip_skill_PlyAlcThrowGrenade_bottom_toggled\tThrow Range: 15, Noise Range: 0, Damage Range: 5, Cooldown: 6s.\r\n436\thud_base_tooltip_skill_PlyAlcSnipe_top\tUse your rifle for a long-range attack. Keep track of your ammunition.\r\n437\thud_base_tooltip_skill_PlyAlcSnipe_bottom\tRange: 55, Noise Radius: 3, Cooldown: 2s, Dying Duration: 1s.\r\n438\thud_base_tooltip_skill_PlyGeiDisguise_top\tPut on your disguise. You will temporarily lose it if you behave suspiciously.\r\n439\thud_base_tooltip_skill_PlyGeiDisguise_top_toggled\tTake off your disguise.\r\n440\thud_base_tooltip_skill_PlyWarPlaceSake_top\tPlace a bottle of sake to lure an enemy. If it gets picked up, you will have to retrieve it.\r\n441\thud_base_tooltip_skill_PlyWarPlaceSake_bottom\tRange: 5.\r\n442\thud_base_tooltip_skill_PlyWarMultikill_top\tUse your two swords to take down all enemies in close range. <passiveAbilityCannot>Doesn't pierce samurai armor.</passiveAbilityCannot>\r\n443\thud_base_tooltip_skill_PlyWarMultikill_bottom\tRange: 3, Noise Radius: 6, Cooldown: 18s.\r\n444\thud_base_tooltip_skill_PlyDistract_top\tTalk to an enemy to keep their view focused on you.\r\n445\thud_base_tooltip_skill_PlyDistract_bottom\tRange: 3.\r\n446\thud_base_tooltip_skill_PlyTraMelee_top\tUse your dagger to perform a close-range attack.\r\n447\thud_base_tooltip_skill_PlyTraMelee_bottom\tRange: 1, Noise Radius: 3, Duration: 2.8.\r\n448\thud_base_tooltip_skill_PlyTraMelee_bottom_toggled\tRange: 1, Noise Radius: 3, Duration: 2.8.\r\n449\thud_base_tooltip_skill_PlyGeiMelee_top\tUse your hairpins to perform a close-range attack.\r\n450\thud_base_tooltip_skill_PlyGeiMelee_bottom\tRange: 1, Noise Radius: 3, Duration: 2s.\r\n451\thud_base_tooltip_skill_PlyGeiMelee_bottom_toggled\tRange: 1, Noise Radius: 3, Duration: 2s.\r\n452\thud_base_tooltip_skill_PlyAlcTanuki_top\tPlace the tanuki. It can howl to lure enemies toward it.\r\n453\thud_base_tooltip_skill_PlyAlcTanuki_bottom\tPlacement Range: 13\r\n454\thud_base_tooltip_skill_PlyAlcTanuki_top_toggled\tCall the tanuki back.\r\n455\thud_base_tooltip_skill_PlyAlcTanukiHowl_top\tMake the tanuki howl to lure enemies toward it.\r\n456\thud_base_tooltip_skill_PlyAlcTanukiHowl_bottom\tRange: 8, Duration: 20\r\n457\thud_base_tooltip_skill_PlyWarMelee_top\tUse your Katana to perform a close-range attack. Pierces samurai armor.\r\n458\thud_base_tooltip_skill_PlyWarMelee_bottom\tRange: 2, Noise Radius: 3, Duration: 1.4s.\r\n459\thud_base_tooltip_skill_PlyWarMelee_bottom_toggled\tRange: 2, Noise Radius: 3, Duration: 1.4s.\r\n460\thud_base_tooltip_skill_PlyGeiBlind_top\tMake an enemy sneeze, temporarily blinding them.\r\n461\thud_base_tooltip_skill_PlyGeiBlind_bottom\tRange: 12, Cooldown: 10, Duration: 2,5.\r\n462\thud_base_tooltip_skill_PlyWarCarryThrow_top\tThrow the object you are carrying.\r\n463\thud_base_tooltip_skill_PlyWarCarryThrow_bottom\tRange: 4.\r\n464\thud_base_tooltip_skill_PlyWarShotgun_top\tUse your hand cannon for a loud, long-range attack. Pierces samurai armor.\r\n465\thud_base_tooltip_skill_PlyWarShotgun_bottom\tRange: 14, Noise Radius: 8, Cooldown: 3s, Dying Duration: 1s.\r\n466\thud_base_tooltip_skill_PlyHeal_top\tHeal 3 points of damage.\r\n467\thud_base_tooltip_skill_PlyStun\tKnock out an enemy at close range.\r\n468\thud_base_tooltip_skill_PlyCarry\tYou are carrying something. Drop it to perform further actions.\r\n469\thud_con_context_object_ladder\tLadder\r\n470\thud_con_context_object_vine\tVine\r\n471\thud_con_context_object_vase\tVase\r\n472\thud_con_context_object_door\tDoor\r\n473\thud_con_context_object_gate\tGate\r\n474\thud_con_context_object_hook\tHook\r\n475\thud_con_context_object_wagon\tWagon\r\n476\thud_con_context_object_rock\tRock\r\n477\thud_con_context_action_exit\tExit\r\n478\thud_base_tooltip_info_enemy\tGuard\r\n479\thud_base_tooltip_info_samurai\tSamurai\r\n480\thud_base_tooltip_info_static\tStraw Hat\r\n481\thud_base_tooltip_info_npc_foe\tCivilian\r\n482\thud_base_tooltip_info_npc_friendly\tFriendly\r\n483\thud_base_tooltip_info_officer\tOfficer\r\n484\thud_base_tooltip_info_bodyguard\tBodyguard\r\n485\thud_con_context_action_steal\tSteal\r\n486\thud_con_context_object_key\tKey\r\n487\thud_con_context_action_cut\tCut\r\n488\thud_con_context_action_carry\tCarry\r\n489\thud_con_context_object_ammo\tAmmunition\r\n490\thud_con_context_object_uniform\tDisguise\r\n491\thud_con_switch_skill_kill\tKill\r\n492\thud_con_switch_skill_stun\tKnock Out\r\n493\thud_con_context_locked\tLocked\r\n494\thud_base_tooltip_world_wagon_top\tWagon\r\n495\thud_base_tooltip_world_wagon_bottom\tCan be entered and exited when standing still.\r\n496\thud_mouse_tooltip_useMode_top\tUse Mode\r\n497\thud_mouse_tooltip_useMode_bottom\tToggles Use Mode. When activated, you can use environmental objects.\r\n498\thud_mouse_tooltip_movementStance_top\tMovement Stance\r\n499\thud_mouse_tooltip_movementStance_bottom\tToggle between standing and crouching.\r\n500\thud_mouse_tooltip_shadowMode_activate_top\tShadow Mode\r\n501\thud_mouse_tooltip_shadowMode_activate_bottom\tRecord and save your next input. Record actions for multiple characters and execute all saved actions at once, or for each character individually.\r\n502\thud_mouse_tooltip_shadowMode_execute_top\tExecute Shadow Mode\r\n503\thud_mouse_tooltip_shadowMode_execute_bottom\tExecute all saved actions. To execute individual actions, click the desired action above.\r\n504\thud_mouse_tooltip_shadowMode_reset_top\tReset Shadow Mode\r\n505\thud_mouse_tooltip_shadowMode_reset_bottom\tReset all saved actions.\r\n506\thud_mouse_tooltip_questlog_top\tMission Log\r\n507\thud_mouse_tooltip_questlog_bottom\tOpen the mission log.\r\n508\thud_mouse_tooltip_highlightMode_top\tHighlight\r\n509\thud_mouse_tooltip_highlightMode_bottom\tHighlight enemies (red) and interactable objects (yellow).\r\n510\tgui_menuContentPanel_video_grassRendering_name\tGrass rendering\r\n511\tgui_menuContentPanel_video_waterReflection_name\tWater reflection\r\n512\thud_questLog_badges_firstPlaythroughHint\tUnfinished badges are not displayed during the first playthrough of a level.\r\n513\tgui_menuContentPanel_dev_benchmark_name\tBenchmark\r\n514\tgui_menu_qa_benchmark_success\tBenchmark finished!\r\n515\thud_mouse_skillSlot_inputKey_hold\t{0} (Hold)\r\n516\tgui_menuContentPanel_gameplay_autoContinueDialogs_name\tAuto-Dialogue\r\n517\tgui_menuContentPanel_gameplay_noAutoUse_name\tContext-Traversal\r\n518\thud_con_dpad_centerView\tCenter View\r\n520\thud_char_official\tOfficial\r\n521\thud_char_peasantGroup\tFarmers\r\n522\thud_char_civilianMale\tServant\r\n523\tgui_inputBindingMenu_inputAction_CameraZoom\tCamera Zoom\r\n524\tgui_inputBindingMenu_inputAction_CameraRotateRight\tCamera Rotate Right\r\n525\tgui_inputBindingMenu_inputAction_CameraRotateLeft\tCamera Rotate Left\r\n526\tgui_inputBindingMenu_inputAction_Select\tSelect Character\r\n527\tgui_inputBindingMenu_inputAction_CharacterWheel\tCharacter Wheel\r\n528\tgui_inputBindingMenu_inputAction_Move\tMove\r\n529\tgui_inputBindingMenu_inputAction_Run\tRun\r\n530\tgui_inputBindingMenu_inputAction_ToggleCrawl\tCrouch\r\n531\tgui_inputBindingMenu_inputAction_ContextAction\tContext Action\r\n532\tgui_inputBindingMenu_inputAction_DropCorpse\tDrop\r\n533\tgui_inputBindingMenu_inputAction_ContextActionMelee\tContext Action Kill\r\n534\tgui_inputBindingMenu_inputAction_SkillSelection0\tSelect Skill 1\r\n535\tgui_inputBindingMenu_inputAction_SkillSelection1\tSelect Skill 2\r\n536\tgui_inputBindingMenu_inputAction_SkillSelection2\tSelect Skill 3\r\n537\tgui_inputBindingMenu_inputAction_SkillSelection3\tSelect Skill 4\r\n538\tgui_inputBindingMenu_inputAction_SkillSelection4\tSelect Skill 5\r\n539\tgui_inputBindingMenu_inputAction_ActivateSkill\tAiming\r\n540\tgui_inputBindingMenu_inputAction_DoSkill\tDo Skill\r\n541\tgui_inputBindingMenu_inputAction_DoSkillAdvancedExec\tDo Skill Advanced Exec\r\n542\tgui_inputBindingMenu_inputAction_ViewConeMode\tViewcone Mode\r\n543\tgui_inputBindingMenu_inputAction_DialogContinue\tContinue Dialogue\r\n544\tgui_inputBindingMenu_inputAction_TanukiToggle\tTanuki Howl\r\n545\tgui_inputBindingMenu_inputAction_ContextActionToggle\tToggle Context Action\r\n546\tgui_inputBindingMenu_inputAction_CharacterSelectGeisha\tSelect Aiko\r\n547\tgui_inputBindingMenu_inputAction_CharacterSelectAlchemist\tSelect Takuma\r\n548\tgui_inputBindingMenu_inputAction_CharacterSelectNinja\tSelect Hayato\r\n549\tgui_inputBindingMenu_inputAction_CharacterSelectTrapper\tSelect Yuki\r\n550\tgui_inputBindingMenu_inputAction_CharacterSelectWarrior\tSelect Mugen\r\n551\tgui_inputBindingMenu_inputAction_CharacterSelectOther\tSelect Other\r\n552\tgui_inputBindingMenu_inputAction_HighlightAll\tHighlight All\r\n553\tgui_inputBindingMenu_inputAction_ActivateTacticalPlanningMode\tActivate Shadow Mode\r\n554\tgui_inputBindingMenu_inputAction_SaveWaypoints\tSave Waypoints\r\n555\tgui_inputBindingMenu_inputAction_ExecuteTacticalPlanningMode\tExecute Shadow Mode\r\n556\tgui_inputBindingMenu_inputAction_CancelPlanAll\tReset Shadow Mode All\r\n557\tgui_inputBindingMenu_inputAction_CancelPlanNinja\tReset Shadow Mode Hayato\r\n558\tgui_inputBindingMenu_inputAction_CancelPlanTrapper\tReset Shadow Mode Yuki\r\n559\tgui_inputBindingMenu_inputAction_CancelPlanAlchemist\tReset Shadow Mode Takuma\r\n560\tgui_inputBindingMenu_inputAction_CancelPlanWarrior\tReset Shadow Mode Mugen\r\n561\tgui_inputBindingMenu_inputAction_CancelPlanGeisha\tReset Shadow Mode Aiko\r\n562\tgui_inputBindingMenu_inputAction_CameraRotateFreeMode\tCamera Rotate Free\r\n564\tgui_inputBindingMenu_inputAction_ViewConeModeMarker\tViewcone Marker\r\n565\tgui_inputBindingMenu_inputAction_QuickSaveToFile\tQuicksave\r\n566\tgui_inputBindingMenu_inputAction_QuickLoadFromFile\tQuickload\r\n567\tgui_inputBindingMenu_inputAction_ViewConeModeCycle\tViewcone Mode Cycle\r\n568\tgui_inputBindingMenu_inputAction_DialogueCancel\tSkip Cutscene\r\n569\tgui_inputBindingMenu_inputAction_CameraReset\tReset Camera\r\n570\tgui_inputBindingMenu_inputAction_ViewConeModeMarkerRemove\tRemove Viewcone Marker\r\n571\tgui_inputBindingMenu_inputAction_QuestLogOpen\tMission Log\r\n572\tgui_inputBindingMenu_inputAction_SwitchSkillContext\tSwitch Context Skill\r\n573\tgui_inputBindingMenu_inputAction_SkillWheel\tSkill Wheel\r\n574\tgui_inputBindingMenu_inputAction_ExecutePlanNinja\tExecute Shadow Mode Hayato\r\n575\tgui_inputBindingMenu_inputAction_ExecutePlanTrapper\tExecute Shadow Mode Yuki\r\n576\tgui_inputBindingMenu_inputAction_ExecutePlanAlchemist\tExecute Shadow Mode Takuma\r\n577\tgui_inputBindingMenu_inputAction_ExecutePlanWarrior\tExecute Shadow Mode Mugen\r\n578\tgui_inputBindingMenu_inputAction_ExecutePlanGeisha\tExecute Shadow Mode Aiko\r\n579\tgui_inputBindingMenu_inputAction_CameraFocusLeader\tFocus Leader\r\n580\tgui_inputBindingMenu_inputAction_ViewConeSelect\tActivate Viewcone\r\n581\tgui_inputBindingMenu_inputAction_SkillSelectionKnockout\tSelect Knock Out\r\n582\tgui_inputBindingMenu_inputAction_MiniMapToggle\tMinimap\r\n583\tgui_setting_full\tFull\r\n584\tgui_setting_half\tHalf\r\n585\tgui_setting_quarter\tQuarter\r\n586\tgui_setting_eighth\tEighth\r\n587\tgui_mainMenuNew_confirmDialog_body_load\tLoad Savegame?\r\n588\tgui_menuContentPanel_missionMenu_difficulty_op0_desc\tEnemies detect you more slowly and are less aggressive. Characters have more health. Recommended for players new to the genre. NOTE: You cannot earn badges on this difficulty.\r\n589\tgui_menuContentPanel_missionMenu_difficulty_op1_desc\tBalanced difficulty. This is how the game is meant to be played on a first playthrough. It’s still challenging, but slightly forgiving.\r\n590\tgui_menuContentPanel_missionMenu_difficulty_op2_desc\tEnemies detect you almost instantly and are more aggressive. Characters have less health. Recommended for expert players.\r\n591\ttxt_loadingtip_carryCorpse2\tMugen can carry two dead bodies at once, even while running.\r\n592\ttxt_loadingtip_carryCorpse3\tWhen carrying a dead body, press {0} to crouch and drop it immediately.\r\n593\ttxt_loadingtip_vcMarker\tTake your time when testing a spot with the Viewcone Marker. Some guards have long patrol routes.\r\n594\ttxt_loadingtip_highlight\tPress {0} to highlight enemies and interactable objects in the environment.\r\n595\ttxt_loadingtip_nonLethal1_console\tAll melee attacks have a nonlethal option. Hold {0} to open your character wheel and press {1} to switch between modes.\r\n596\ttxt_loadingtip_nonLethal2_pc\tTakuma's grenades can be filled with knock-out gas. Use the modifier in your skill bar to switch to nonlethal.\r\n597\ttxt_loadingtip_nonLethal2_console\tTakuma's grenades can be filled with knock-out gas. Hold {0} to open your character wheel and press {1} to switch between modes.\r\n598\ttxt_loadingtip_nonLethal3\tWhen your melee attack is switched to nonlethal, jumping down on guards will knock them out instead of killing them.\r\n599\ttxt_loadingtip_quickskill\tHold down {0} to quickly execute skills that don't require aiming.\r\n600\ttxt_loadingtip_environmentKill\tCertain objects in the environment can be dropped down onto enemies. Their death will look like an accident, so no one will raise the alarm.\r\n601\ttxt_loadingtip_waypoints_pc\tHold <hotkey>{0}</hotkey> and use <hotkey>{1}</hotkey> to set multiple waypoints the character will follow.\r\n602\ttxt_loadingtip_infoEnemy_pc\tMove your cursor over guards to see their enemy type.\r\n603\ttxt_loadingtip_infoEnemy_console\tHold {0} to see a guard's enemy type.\r\n604\ttxt_loadingtip_infoWorld_pc\tMove your cursor over important objects to see their function.\r\n605\ttxt_loadingtip_infoWorld_console\tHold {0} and move the cursor over interactable objects to see their function.\r\n606\ttxt_loadingtip_uiCustomize\tYou can customize the UI in the options menu and switch off elements like the Save Reminder.\r\n607\ttxt_loadingtip_ammo\tIf you need ammunition for Takuma's Rifle and grenade, look for supply crates in the environment.\r\n608\ttxt_loadingtip_camera_pc\tHold <hotkey>{0}</hotkey> and move the mouse to freely rotate the camera.\r\n609\ttxt_loadingtip_camera_console\tHold {0} and use {1} to freely rotate the camera.\r\n610\ttxt_loadingtip_camCenter_pc\tPress <hotkey>{0}</hotkey> to center the camera on your selected character and reset the camera rotation to default.\r\n611\ttxt_loadingtip_vcSurfing1\tDon't be afraid to enter an enemy's viewcone if necessary. As long as you can get back out fast enough, you will stay undetected.\r\n612\ttxt_loadingtip_vcSurfing2\tTry surfing on an enemy's viewcone to slip by undetected. Follow it as it moves away from you, then quickly get into cover.\r\n613\ttxt_loadingtip_tanuki1_pc\tWhen you send out Kuma, the pet tanuki, he appears above your character bar. If you want him to return to Takuma, switch Takuma's Send Skill to Recall.\r\n614\ttxt_loadingtip_tanuki1_console\tWhen you send out Kuma, the pet tanuki, press {0} to make him howl. If you want to reposition him, aim and press {0}. If you want him to return to Takuma, hold {0}.\r\n615\ttxt_loadingtip_tanuki2\tOnce you have sent out Kuma, the pet tanuki, you can give him orders no matter how far away he is. But you can only reposition him within Takuma's range.\r\n616\ttxt_loadingtip_cancel_pc\tPress <hotkey>{0}</hotkey> to have your selected character(s) stop all current actions.\r\n617\ttxt_loadingtip_corpseHouse\tBodies hidden indoors will be discovered if an enemy enters the building.\r\n618\ttxt_loadingtip_corpseBush\tHide bodies in bushes, wells, barrels or deep water to get rid of them forever.\r\n619\ttxt_loadingtip_multikill\tMugen will execute Sword Wind as soon as he is within the designated area of effect. He does not need to be at the exact center.\r\n620\ttxt_loadingtip_samurai\tEnemy samurai are immune to certain attacks, like Hayato's Shuriken, Mugen's Sword Wind and Yuki's Little Trap.\r\n621\ttxt_loadingtip_snow1\tWhen walking through snow, you can use your footprints to lure enemies into traps or ambushes.\r\n622\ttxt_loadingtip_snow2\tIf an enemy follows your footprints, you can climb ladders or go through buildings to cut off your tracks.\r\n623\ttxt_loadingtip_rocks\tMugen can kill enemies by crushing them with heavy rocks. Their death will look like an accident, so no one will raise the alarm.\r\n624\ttxt_loadingtip_handcannon\tMugen's Hand Cannon is the only firearm that can kill samurai.\r\n625\ttxt_loadingtip_lightsource\tYou can put out light sources, but guards will relight them when they see them.\r\n626\ttxt_loadingtip_corpseLure\tYou can use a dead body to lure another guard to their doom. Just make sure you take them out before they raise the alarm.\r\n627\ttxt_loadingtip_arcSkills\tSome skills travel in an arc, which means they can be used from cover and pass over obstacles.\r\n628\ttxt_loadingtip_straightSkills\tSome skills travel in a straight line. If the target is blocked from view, your character will search for a better spot to use the skill.\r\n629\ttxt_loadingtip_sake\tThe first enemy that spots Mugen's sake bottle will leave their post to collect it. Patrols always move together.\r\n630\ttxt_loadingtip_occupied\tYour characters can't enter buildings with enemies inside.\r\n631\ttxt_loadingtip_escape\tEnemies can't climb vines, use hookshots or jump over gaps. Use these advantages when trying to escape.\r\n632\ttxt_loadingtip_eyecorner\tEnemies can detect you from the corner of their eye if you stand next to them for too long.\r\n633\ttxt_loadingtip_lamp1\tYou can use extinguished lights to lure enemies into traps or ambushes.\r\n634\ttxt_loadingtip_lamp2\tTorches carried by enemies won't go out if you kill them with ranged attacks. Move close to the body to extinguish them.\r\n635\ttxt_loadingtip_civilians1\tHostile civilians won't attack you, but if they see you, they will run away and fetch the nearest guard.\r\n636\ttxt_loadingtip_civilians2\tSome civilians are friendly and will not expose you to the enemy. You can recognize them by their gray Field of View.\r\n637\ttxt_loadingtip_sniper1\tTakuma cannot move while using his rifle.\r\n638\ttxt_loadingtip_sniper2\tTakuma's Rifle is his main means of attacking. You should not hesitate to use it, especially if you are stuck.\r\n639\ttxt_loadingtip_shadowmode1\tShadow Mode is a powerful tool for setting up simultaneous actions. Try it out if you're stuck on a challenge.\r\n640\ttxt_loadingtip_shadowmode2\tWhen using Shadow Mode, don't forget Takuma. His rifle requires little setup and can take out enemies from a safe distance.\r\n641\ttxt_loadingtip_goldenbullet\tTakuma will always save an extra bullet for mission objectives. Do not worry about failing the mission because you ran out of bullets.\r\n642\ttxt_loadingtip_disguise1\tInside buildings, Aiko's disguise works the same way as outside.\r\n643\ttxt_loadingtip_disguise2\tIf you want to take off Aiko's disguise manually, hold {0}.\r\n644\ttxt_loadingtip_badges1\tUnlock badges by performing certain feats or playing levels under certain conditions.\r\n645\ttxt_loadingtip_badges2\tBadges can be unlocked when playing on Normal difficulty or higher.\r\n646\ttxt_loadingtip_badges3\tSmall badges are skill tests, like completion time or number of casualties in a level. Large badges will require you to play levels in ways you did not expect.\r\n647\ttxt_loadingtip_secret\tSome enemies are named after our developers. Can you find them all?\r\n648\ttxt_loadingtip_difficulty1\tYou cannot change difficulty while playing a level.\r\n649\ttxt_loadingtip_difficulty2\tYou can lower the difficulty while playing a level, but you cannot increase it.\r\n650\tgui_loadingMap_firstCastle\tŌsaka Castle\r\n651\tgui_loadingMap_convoy\tNakasendō Road\r\n652\tgui_loadingMap_snowCity\tImai Town\r\n653\tgui_loadingMap_monastery1\tMount Tsuru\r\n654\tgui_loadingMap_mansion\tLord Yabu's Estate\r\n655\tgui_loadingMap_lakeVillage\tHida Village\r\n656\tgui_loadingMap_ricefields\tSuganuma Village\r\n657\tgui_loadingMap_uprising\tKanazawa City\r\n658\tgui_loadingMap_bambooForest\tKage-sama's Camp\r\n659\tgui_loadingMap_monastery2\tMount Tsuru (Prison)\r\n660\tgui_loadingMap_bathhouse1\tMatsuyama City\r\n661\tgui_loadingMap_bathhouse2\tKyotō City\r\n662\tgui_loadingMap_shogunCamp\tMyōgi Pass\r\n663\tgui_loadingMap_finalCastle\tSunpu Castle\r\n664\tgui_loadingMap_edo\tEdo Castle\r\n665\tgui_loadingMap_tavern\tNagoya City\r\n666\tgui_loadingMap_safehouse\tSafe House\r\n667\tgui_loadingMap_warcamp\tNoboru's Warcamp\r\n668\tgui_missionMenu_lvl_bathhouse_desc2\tMugen's companions are wanted dead by the Shogun. In order to clear their names, Aiko and Hayato travel to Matsuyama to kidnap Masaru.\r\n669\ttxt_loadingtip_environmentKill2\tTakuma can shoot ropes that hold heavy cargo, and kill anyone caught standing below.\r\n670\tgui_optionsMenu_cheat_invisibility\tInvisibility\r\n671\tgui_optionsMenu_cheat_invincibility\tInvincibility\r\n672\tgui_optionsMenu_cheat_killCommand\tKill Command\r\n673\tgui_optionsMenu_cheat_teleport\tTeleport Character\r\n674\tgui_optionsMenu_cheat_spawnAlc\tSpawn Takuma\r\n675\tgui_optionsMenu_cheat_spawnNin\tSpawn Hayato\r\n676\tgui_optionsMenu_cheat_spawnTra\tSpawn Yuki\r\n677\tgui_optionsMenu_cheat_spawnGei\tSpawn Aiko\r\n678\tgui_optionsMenu_cheat_spawnWar\tSpawn Mugen\r\n679\thud_pause_confirmDialog_difficulty1\tLower Difficulty? You won't be able to raise it back up.\r\n680\thud_pause_confirmDialog_difficulty2\tLower Difficulty? You will lose all badges associated with the original difficulty.\r\n681\tgui_menuContentPanel_missionMenu_difficulty_info\tYou cannot change this during gameplay.\r\n682\tgui_optionsMenu_cheat_invisibility_desc\tMake all selected characters invisible.\r\n683\tgui_optionsMenu_cheat_invincibility_desc\tMake all selected characters invincible.\r\n684\tgui_optionsMenu_cheat_killCommand_desc\tKill your target with the press of a button.\r\n685\tgui_optionsMenu_cheat_teleport_desc\tTeleport all selected characters to the target location.\r\n686\tgui_optionsMenu_cheat_spawnAlc_desc\tSpawn Takuma at the target location.\r\n687\tgui_optionsMenu_cheat_spawnNin_desc\tSpawn Hayato at the target location.\r\n688\tgui_optionsMenu_cheat_spawnTra_desc\tSpawn Yuki at the target location.\r\n689\tgui_optionsMenu_cheat_spawnGei_desc\tSpawn Aiko at the target location.\r\n690\tgui_optionsMenu_cheat_spawnWar_desc\tSpawn Mugen at the target location.\r\n691\tgui_optionsMenu_cheat_name\tCHEATS\r\n692\tgui_missionMenu_badge_NoQuicksave\tDon't save during the mission.\r\n693\tgui_missionMenu_badge_NoAlarm\tDon't raise any alarm.\r\n694\tgui_missionMenu_badge_NoCasualties\tDon't kill anyone (except mission targets).\r\n695\tgui_missionMenu_badge_Unseen\tDon't be seen by anyone.\r\n696\tgui_missionMenu_badge_Convoy_Officers\tKill all officers.\r\n697\tgui_missionMenu_badge_KillAll\tKill all enemies.\r\n698\tgui_missionMenu_badge_KillSpy_demo\tKill the spy.\r\n699\tgui_missionMenu_badge_TimeChallenge\tSpeedrun: Complete the mission under {0} minutes.\r\n700\tgui_missionMenu_badge_NoCasualtiesNoAlarm\tDon't kill anyone, and don't raise any alarm.\r\n701\tgui_missionMenu_badge_AllBodiesHidden\tHide all bodies in bushes, wells, doors, etc.\r\n702\tgui_missionMenu_badge_NoLightsExtinguished\tDon't extinguish any lights, including torches carried by enemies.\r\n703\tgui_missionMenu_badge_NoWater\tDon't enter the water.\r\n704\tgui_missionMenu_badge_NoCiviliansKilled\tDon't kill any civilians.\r\n705\tgui_missionMenu_badge_NoSamuraiKilled\tDon't kill any samurai.\r\n706\tgui_missionMenu_badge_NoNoisyGround\tDon't step on loud surfaces.\r\n707\tgui_missionMenu_badge_KillAllGuardsWithTorches\tKill all enemies that carry torches.\r\n708\tgui_missionMenu_badge_ExtinguisAllTorches\tExtinguish all torches, including torches carried by enemies.\r\n709\tgui_missionMenu_badge_LureByFootprints\tMake an enemy follow your footprints for {0} meters.\r\n710\tgui_missionMenu_badge_NoBushes\tDon't touch any bushes.\r\n711\tgui_missionMenu_badge_HardMode\tComplete the mission on Hardcore difficulty.\r\n712\tgui_missionMenu_badge_FirstCastle_NoSnipe\tDon't shoot anyone with Takuma.\r\n713\tgui_missionMenu_badge_FirstCastle_AOEKillsBarrels\tKill {0} enemies with an exploding barrel.\r\n714\tgui_missionMenu_badge_FirstCastle_Multikill\tKill {0} enemies with Mugen's Sword Wind.\r\n715\tgui_missionMenu_badge_FirstCastle_AOEStone\tThrow stones with Hayato to distract {0} enemies at once.\r\n716\tgui_missionMenu_badge_Convoy_XOxKills\tProvoke an ox to kill {0} people.\r\n717\tgui_missionMenu_badge_Convoy_KillGuardsWithWagon\tKill {0} people with a wagon.\r\n718\tgui_missionMenu_badge_Convoy_AOEKillsStone\tKill {0} people with a big rock.\r\n719\tgui_missionMenu_badge_SnowCity_DontDestroyTower\tDon't destroy the wooden towers.\r\n720\tgui_missionMenu_badge_SnowCity_NoKillsInside\tDon't kill anyone inside the compound.\r\n721\tgui_missionMenu_badge_SnowCity_EnterRight\tUnlock the south gate first.\r\n722\tgui_missionMenu_badge_SnowCity_EnterLeft\tUnlock the north gate first.\r\n723\tgui_missionMenu_badge_SnowCity_UseWagon\tHide inside the red wagon.\r\n724\tgui_missionMenu_badge_Monastery1_NoBell\tDon't ring the bell.\r\n725\tgui_missionMenu_badge_Monastery1_NoDisguise\tDon't use a disguise.\r\n726\tgui_missionMenu_badge_Monastery1_NoWarriorKills\tDon't kill anyone with Mugen (except mission objectives).\r\n727\tgui_missionMenu_badge_Monastery1_WarriorEnterFirst\tGet Mugen inside the temple before Aiko.\r\n728\tgui_missionMenu_badge_Monastery1_BothDisguises\tGet both disguises.\r\n729\tgui_missionMenu_badge_Monastery1_UseXTunnels\tUse {0} tunnel shortcuts.\r\n730\tgui_missionMenu_badge_Monastery1_DisguiseOnlyKills\tKill only when disguised.\r\n731\tgui_missionMenu_badge_KillAllSamurai\tKill all samurai.\r\n732\tgui_missionMenu_badge_Mansion_ExitBeforeDaimyoDead\tPoison the tea and leave the estate before Lord Yabu drinks it.\r\n733\tgui_missionMenu_badge_Mansion_KillAllInMansion\tKill all enemies inside the estate.\r\n734\tgui_missionMenu_badge_Mansion_NoPoisonNoSnipe\tKill Lord Yabu without using Poison or Takuma's Rifle.\r\n735\tgui_missionMenu_badge_Mansion_Poison\tUse Poison to kill Lord Yabu.\r\n736\tgui_missionMenu_badge_Mansion_Snipe\tUse Takuma's Rifle to kill Lord Yabu.\r\n737\tgui_missionMenu_badge_Mansion_ReachHighestPoint\tReach the highest point of Lord Yabu's estate.\r\n738\tgui_missionMenu_badge_LakeVillage_EavesdropLeft\tEavesdrop on the patrol at the tavern.\r\n739\tgui_missionMenu_badge_LakeVillage_EavesdropRight\tEavesdrop on the patrol at the stables.\r\n740\tgui_missionMenu_badge_LakeVillage_HelpVillagers\tHelp the mistreated villagers.\r\n741\tgui_missionMenu_badge_Ricefields_NoClimbing\tDon't climb ladders or vines, and don't use the hookshot.\r\n742\tgui_missionMenu_badge_Ricefields_DontEquipWar\tComplete the mission without reclaiming Mugen's gear.\r\n743\tgui_missionMenu_badge_Ricefields_RescueFarmersFirst\tRescue the farmers before you rescue Mugen.\r\n744\tgui_missionMenu_badge_Ricefields_AOEGrenade\tKill {0} enemies with a single grenade.\r\n745\tgui_missionMenu_badge_Ricefields_KillXWithRocks\tKill {0} enemies by crushing them with rocks.\r\n746\tgui_missionMenu_badge_Uprising_DontKillOfficer\tDon't kill any rebel officers.\r\n747\tgui_missionMenu_badge_Uprising_KillGeneralInXSeconds\tKill General Okkoto within {0} seconds after he left his tent.\r\n748\tgui_missionMenu_badge_Uprising_AOEBarrels\tKill {0} enemies with an explosive barrel.\r\n749\tgui_missionMenu_badge_Uprising_FreePrisoners\tFree the caged Shogunate men inside Kanazawa Castle.\r\n750\tgui_missionMenu_badge_Uprising_KillOfficers\tKill all rebel officers.\r\n751\tgui_missionMenu_badge_BambooForest_KnockoutKageSama\tKnock out Kage-sama instead of killing him.\r\n752\tgui_missionMenu_badge_BambooForest_AOEGrenade\tKill {0} enemies with a single grenade.\r\n753\tgui_missionMenu_badge_Monastery2_KillAllAfterSeppuku\tKill all enemies after reuniting with Mugen.\r\n754\tgui_missionMenu_badge_Monastery2_NoGear\tDon't reclaim any of your gear.\r\n755\tgui_missionMenu_badge_Monastery2_NoClimbing\tDon't climb ladders or vines, and don't use the hookshot.\r\n756\tgui_missionMenu_badge_Monastery2_EscapeWithNinja\tEscape with Hayato first.\r\n757\tgui_missionMenu_badge_Monastery2_EscapeWithTrapper\tEscape with Yuki first.\r\n758\tgui_missionMenu_badge_Monastery2_NoTanuki\tDon't call back Kuma.\r\n759\tgui_missionMenu_badge_Bathhouse_NoMasseurNoHotWater\tDon't interfere with the masseur or the bathwater.\r\n760\tgui_missionMenu_badge_Bathhouse_HotWater\tOverheat the bathwater.\r\n761\tgui_missionMenu_badge_Bathhouse_Masseur\tTake out the masseur.\r\n762\tgui_missionMenu_badge_Bathhouse_XEnvironmentalKills\tKill {0} enemies with falling objects.\r\n763\tgui_missionMenu_badge_ShogunCamp_DontDropBrogunSon\tNever drop Masaru.\r\n764\tgui_missionMenu_badge_ShogunCamp_NoWagon\tDon't hide in any of the wagons.\r\n765\tgui_missionMenu_badge_ShogunCamp_Wagon\tUse the wagons to reach the Shogun's tent.\r\n766\tgui_missionMenu_badge_ShogunCamp_Poison\tUse the sleeping draught to reach the Shogun's tent.\r\n767\tgui_missionMenu_badge_ShogunCamp_ReachHighestPoint\tReach the highest point of Myōgi Pass.\r\n768\tgui_missionMenu_badge_FinalCastle_BladesOfTheShogun\tFinish the final mission.\r\n769\tgui_missionMenu_badge_FinalCastle_DontUseSkillXY\tDon't use {0}'s skills.\r\n770\tgui_missionMenu_badge_FinalCastle_LeftWay\tEnter the well at the west wall.\r\n771\tgui_missionMenu_badge_FinalCastle_RightWay\tEnter the well at the north wall.\r\n772\tgui_missionMenu_badge_FinalCastle_NoKillInGarden\tDon't kill anyone in the garden.\r\n773\tgui_missionMenu_badge_FinalCastle_BrogunInWater\tDrown Lord Noboru.\r\n774\tgui_missionMenu_badge_Ricefields_NoFields\tDon't touch any of the ricefields.\r\n775\tgui_missionMenu_badge_DontUseChar\tDon't select {0}.\r\n776\thud_con_context_action_switchDoor\tSwitch Exit\r\n777\tgui_menuContentPanel_dev_benchmark_save_load\tBenchmark SaveLoad\r\n779\tgui_inputBindingMenu_inputAction_UsableMode\tUse-Mode\r\n780\tgui_inputBindingMenu_inputAction_CameraHorizontalLeft\tCamera Move Left\r\n781\tgui_inputBindingMenu_inputAction_CameraHorizontalRight\tCamera Move Right\r\n782\tgui_inputBindingMenu_inputAction_CameraVerticalDown\tCamera Move Down\r\n783\tgui_inputBindingMenu_inputAction_CameraVerticalUp\tCamera Move Up\r\n784\tgui_menuContentPanel_video_VSync_name\tV-Sync\r\n785\tgui_menuContentPanel_video_vsync_op0\tUnlocked\r\n786\tgui_menuContentPanel_video_vsync_op1\t60\r\n787\tgui_menuContentPanel_video_vsync_op2\t30\r\n788\tgui_menuContentPanel_video_anistropic_textures_name\tAnisotropic Filtering\r\n789\tgui_menuContentPanel_video_fullscreen_name\tFullscreen\r\n790\tgui_menuContentPanel_video_quality_settings_name\tQuality\r\n791\tgui_menuContentPanel_video_quality_settings_op0\tLow\r\n792\tgui_menuContentPanel_video_quality_settings_op1\tMedium\r\n793\tgui_menuContentPanel_video_quality_settings_op2\tHigh\r\n794\tgui_menuContentPanel_video_quality_settings_op3\tCustom\r\n795\tgui_menuContentPanel_video_ambient_occlusion\tAmbient Occlusion\r\n796\tgui_inputBindingMenu_confirmDialog_body_append_actions\tActions:\r\n797\tgui_inputBindingMenu_inputEntry_unbind\tUnbind\r\n798\tgui_inputBindingMenu_con_axis_rightStick_xboxOne\tRight Stick\r\n799\tgui_inputBindingMenu_con_axis_leftStick_xboxOne\tLeft Stick\r\n800\tgui_inputBindingMenu_inputAction_axis_aiming\tAiming\r\n801\tgui_inputBindingMenu_inputAction_axis_camMove\tMove\r\n802\tgui_inputBindingMenu_inputAction_axis_camRotateZoom\tRotate/Zoom\r\n803\tgui_inputBindingMenu_inputAction_axis_viewConeCursor\tViewcone Cursor\r\n804\tgui_menuContentPanel_video_aa_name\tAnti Aliasing\r\n805\tgui_menuContentPanel_video_colorblind_name\tColorblind Mode\r\n806\tgui_optionsMenu_gameplay_highlightAllControllerToggle\tToggle Highlighter\r\n807\tgui_optionsMenu_gameplay_mouseSensivity\tScroll Speed\r\n808\tgui_optionsMenu_gameplay_controllerAxisSensivity\tController Axes Sensitivity\r\n809\tgui_mainMenuNew_confirmDialog_newGame_body\tNOTE: You can change the difficulty at any point in the mission menu\r\n810\tgui_confirmDialog_header_saveError\tSave Error\r\n811\tgui_confirmDialog_body_saveError\tSomething went wrong while saving.\r\n812\tgui_loadingHandler_loadingText\tLoading\r\n813\tgui_loadingMap_roadToWarcamp\tRoad to Warcamp\r\n814\tgui_loadingHandler_savingText\tSaving\r\n815\tgui_confirmDialog_header_cheat\tCheater\r\n816\tgui_confirmDialog_body_cheat\tBadges cannot be unlocked while cheating.\r\n817\tgui_mainMenuNew_moreGames\tMore games\r\n818\tgui_inputBindingMenu_layout_alternative_name\tClassic RTS\r\n819\tgui_inputBindingMenu_layout_default_name\tShadow Tactics\r\n820\tgui_inputBindingMenu_explanation_pc\tHere you can customize and create new control schemes. Changes are applied automatically. You can switch between control schemes via the checkboxes on the right.\r\n821\tgui_inputBindingMenu_layout_default_explanation\tOptimized for playing Shadow Tactics and for fans of the real time tactics genre.\r\n822\tgui_inputBindingMenu_layout_alternative_explanation\tOptimized for RTS players. Moving and selecting are swapped. Skills are on QWERT.\r\n823\tgui_inputBindingMenu_layout_custom_explanation\tYour custom layout\r\n824\tgui_confirmDialogTutorial_buttonLastElement\tPrevious\r\n825\tgui_optionsMenu_audio_language_text_name\tText Language\r\n826\tgui_optionsMenu_audio_language_voice_name\tVoice Language\r\n827\thud_statistics_header_statistics\tStatistics\r\n828\thud_statistics_header_badges\tBadges\r\n829\tgui_confirmDialog_body_changeLanguageReloadMainMenu\tYour language change will be applied when loading a level or reloading the main menu. Do you want to reload the main menu now?\r\n830\tgui_confirmDialog_body_changeLanguageWillBeAppliedOnLevelLoad\tYour language change will be applied when returning to the main menu.\r\n831\ttxt_loadingtip_controls\tYou can customize the control scheme and various gameplay settings in the options menu.\r\n832\ttxt_loadingtip_firearms2\tEnemies will detect you briefly when you use firearms, even while crouching.\r\n833\tgui_missionMenu_badge_Uprising_HayatoKillsOnly\tOnly kill guards using Hayato.\r\n834\thud_statistics_header_overview\tOverview\r\n835\tgui_menuContentPanel_video_colorblind_desc\tEnable colorblind-mode\r\n836\tgui_menuContentPanel_gameplay_autoContinueDialogs_desc\tAdvance dialogue automatically\r\n837\tgui_menuContentPanel_gameplay_noAutoUse_desc\tClicking on doors, ladders, ivys and hooks uses them automatically. (Jumps are always context-sensitive.)\r\n838\tgui_menuContentPanel_video_boldOutlines_desc\tEnable bolder outlines for characters and interactive objects.\r\n839\tgui_menuContentPanel_video_boldOutlines_name\tBold Outlines\r\n841\tgui_menuContentPanel_video_gammaCorrection_name\tGamma Correction\r\n842\tgui_menuContentPanel_video_viewconeVis_desc\tAdjust the visibility of enemy viewcones.\r\n843\tgui_menuContentPanel_video_viewconeVis_name\tViewcone\r\n844\tgui_menuContentPanel_video_shadowRes_name\tShadow Resolution\r\n845\tgui_optionsMenu_gameplay_highlightAllControllerToggle_desc\tIf set to On, the highlighter will stay on until you toggle it off.\r\n846\tgui_missionMenu_badge_noGuns\tDon't use firearms.\r\n847\tgui_pauseMenu_saveLoad_list_deprecatedSaveFile_desc\tWarning: This savegame is depricated! Loading it will convert it to the latest version.\r\n848\tgui_pauseMenu_saveLoad_list_deprecatedSaveFile_desc1\tWarning: This savegame is depricated! Loading it will convert it to the latest version. This might break your current savegame; mission and badge progress will still be correct.\r\n849\tgui_mainMenuNew_confirmDialog_selectVoiceLanguageFirstTime_header\tChoose Dialogue Language\r\n850\tgui_mainMenuNew_confirmDialog_selectVoiceLanguageFirstTime_body\tPlease select your preferred language for spoken dialogue. You can always change this setting later in the options menu.\r\n851\tgui_mainMenuNew_confirmDialog_selectVoiceLanguageFirstTime_button_english\tEnglish\r\n852\tgui_mainMenuNew_confirmDialog_selectVoiceLanguageFirstTime_button_japanese\tJapanese\r\n853\tgui_confirmDialog_button_apply\tApply\r\n854\tgui_loadingHandler_firstTimeLoadText_body\tPlease stand by. Loading a level for the first time might take up to a minute and the game might appear to be frozen.\r\n855\tgui_confirmDialog_applyChangedSettings_body\tSettings have been changed. Apply changes?\r\n856\tgui_pauseMenu_confirmDialog_quickLoadDifferentLevel_body\tThis savegame was created in another level. Loading it will exit the current level. All unsaved progress will be lost! Continue?\r\n857\thud_base_demo_timer_label\tDemo end:\r\n858\tgui_thankYouScreen_realDemo_body_text_00\tThank you for playing the Shadow Tactics: Blades of the Shogun Demo!\r\n859\tgui_thankYouScreen_realDemo_button_text\tClick here if you want to purchase Shadow Tactics: Blades of the Shogun.\r\n860\tgui_thankYouScreen_realDemo_body_text_01\tWe hope you enjoyed this first slice of the game!\r\n861\tgui_menuContentPanel_gameplay_selectController_name_ps4\tActive Controller\r\n862\tgui_menuContentPanel_audio_speakerMode_name\tSpeaker Mode\r\n863\tgui_menuContentPanel_audio_speakerMode_desc\tSelect which Speaker Mode you want to use. This option is only available in the main menu.\r\n864\tgui_menuContentPanel_gameplay_selectController_desc_ps4\tSelect which controller you want to use for input.\r\n865\tgui_menuContentPanel_eyeTracking_enabled_name\tEnable Tobii Eye Tracking\r\n866\tgui_menuContentPanel_eyeTracking_enabled_desc\tYou need to enable this in order to use Tobii Eye Tracking features.\r\n867\tgui_menuContentPanel_eyeTracking_startAimAtGazePoint_name\tStart Aiming at Gaze Point\r\n868\tgui_menuContentPanel_eyeTracking_startAimAtGazePoint_desc\tWhen you aim a skill, the cursor starts at the point  you are currently looking at.\r\n869\tgui_menuContentPanel_eyeTracking_startVCModeAtGaze_name\tStart Viewcone Mode at Gaze Point\r\n870\tgui_menuContentPanel_eyeTracking_startVCModeAtGaze_desc\tWhen going into Viewcone Mode, the cursor starts at the point you are currently looking at.\r\n871\tgui_menuContentPanel_eyeTracking_vcTargetSwitchByGaze_name\tSwitch Viewcone Target by Gaze\r\n872\tgui_menuContentPanel_eyeTracking_vcTargetSwitchByGaze_desc\tShow an NPC's viewcone by holding the Viewcone Mode button and looking at the desired target.\r\n873\tgui_menuContentPanel_eyeTracking_skillTargetSwitchByGaze_name\tSwitch Skill Target by Gaze\r\n874\tgui_menuContentPanel_eyeTracking_skillTargetSwitchByGaze_desc\tAim single target skills (like Shuriken) by holding the Aim button and looking at the desired target.\r\n875\tgui_menuContentPanel_eyeTracking_zoomToGazePoint_name\tZoom on Gaze Point\r\n876\tgui_menuContentPanel_eyeTracking_zoomToGazePoint_desc\tZooming focusses on the point you are looking at instead of the center of the screen.\r\n877\tgui_menuContentPanel_eyeTracking_bungieZoomEnabled_name\tBungie Zoom\r\n878\tgui_menuContentPanel_eyeTracking_bungieZoomEnabled_desc\tHold the Eye Tracking Action button when zooming out to jump to maximum zoom, then release the button to zoom in on the point you are currently looking at.\r\n879\tgui_menuContentPanel_eyeTracking_centerScreenButtonEnabled_name\tEye Tracking Center Camera\r\n880\tgui_menuContentPanel_eyeTracking_centerScreenButtonEnabled_desc\tPress the Eye Tracking Center Camera button to center the camera on the point you are currently looking at.\r\n881\tgui_menuContentPanel_eyeTracking_eyeTrackingUIInteractionEnabled_name\tEye Tracking UI Interaction\r\n882\tgui_menuContentPanel_eyeTracking_eyeTrackingUIInteractionEnabled_desc\tPress the Eye Tracking Action button to use the UI element you are looking at.\r\n883\tgui_optionsMenu_eyeTracking\tEye Tracking\r\n884\tgui_inputBindingMenu_inputAction_EyeTrackingButton\tEye Tracking Action\r\n885\tgui_inputBindingMenu_inputAction_EyeTrackingCamCenterButton\tEye Tracking Center Camera\r\n886\tgui_inputBindingMenu_inputAction_Cancel\tCancel\r\n887\tgui_optionsMenu_gameplay_confirmDialog_gammaCorrection_body\tAdjust the gamma slider so that you can distinguish between all the steps of the gradient texture and barely see the ninja on the left anymore.\r\n888\tgui_menuContentPanel_audio_movieSubtitles_name\tMovie subtitles\r\n889\tgui_menuContentPanel_audio_movieSubtitles_desc\tShow subtitles for the spoken text in the animatic cutscenes between missions.\r\n890\tgui_menuContentPanel_gameplay_invertedCameraRotation_name\tCamera rotation\r\n891\tgui_menuContentPanel_gameplay_invertedCameraRotation_desc\tCamera rotation\r\n892\tgui_inputBindingMenu_inputAction_CameraPan\tDrag Camera\r\n893\tgui_menuContentPanel_gameplay_invertedCameraZoom_name\tCamera Zoom\r\n894\tgui_menuContentPanel_gameplay_invertedCameraZoom_desc\tCamera Zoom\r\n895\tgui_menuContentPanel_gameplay_invertedCameraMoveX_name\tCamera X-Axis\r\n896\tgui_menuContentPanel_gameplay_invertedCameraMoveX_desc\tCamera X-Axis\r\n897\tgui_menuContentPanel_gameplay_invertedCameraMoveY_name\tCamera Y-Axis\r\n898\tgui_menuContentPanel_gameplay_invertedCameraMoveY_desc\tCamera Y-Axis\r\n899\tgui_menuContentPanel_gameplay_invertedCameraPanX_name\tDrag Camera X-Axis\r\n900\tgui_menuContentPanel_gameplay_invertedCameraPanX_desc\tDrag Camera X-Axis\r\n901\tgui_menuContentPanel_gameplay_invertedCameraPanY_name\tDrag Camera Y-Axis\r\n902\tgui_menuContentPanel_gameplay_invertedCameraPanY_desc\tDrag Camera Y-Axis\r\n903\tgui_menuContentPanel_gameplay_invertedCameraAimX_name\tAiming X-Axis\r\n904\tgui_menuContentPanel_gameplay_invertedCameraAimX_desc\tAiming X-Axis\r\n905\tgui_menuContentPanel_gameplay_invertedCameraAimY_name\tAiming Y-Axis\r\n906\tgui_menuContentPanel_gameplay_invertedCameraAimY_desc\tAiming Y-Axis\r\n907\tgui_inputBindingMenu_inputAction_Multiselect\tMultiselect\r\n908\tgui_menuContentPanel_gameplay_axis_inverted\tInverted\r\n909\tgui_menuContentPanel_gameplay_axis_normal\tNormal\r\n910\tgui_consoleUserManager_confirmDialog_inputDeviceLost_header_xbox\tController Disconnected\r\n911\tgui_consoleUserManager_confirmDialog_inputDeviceLost_body_xbox\tReconnect your controller or press {0} on another connected controller.\r\n914\tgui_menuContentPanel_gameplay_controllerRumble_name\tVibration\r\n915\tgui_menuContentPanel_gameplay_controllerRumble_desc_ps4\tToggle wireless controller vibration.\r\n916\tgui_optionsMenu_gameplay_cameraRotateSensitivity\tCamera Sensitivity\r\n917\tgui_gameStart_loadingSaveDataForUser\tLoading User Savedata\r\n918\tgui_confirmDialog_corrupt_save_body\tSavegame is corrupt.\r\n919\tgui_confirmDialog_corrupt_settings_body\tThe file you tried to load was corrupted and will be overwritten with the default settings.\r\n920\tgui_confirmDialog_corrupt_trophies_body\tThe trophy progress can not be loaded because it is corrupted and will be deleted.\r\n921\tgui_fileDescription_userData\tUSER DATA\r\n922\tgui_consoleUserManager_confirmDialog_inputDeviceLost_header_ps4\tWireless Controller Disconnected\r\n923\tgui_confirmDialog_body_saveError_outOfStorage\tNot enough disk space, please free up more space to save the game.\r\n924\tgui_pauseMenu_saveLoad_list_corruptFile\tcorrupt\r\n925\tgui_gameStart_loadingSaveDataForUser_header\tSWITCHING USER\r\n926\tgui_mainMenu_confirmDialog_saveWarning_ps4\tPlease do not turn off your PlayStation®4 system while this symbol is displayed.\r\n927\tgui_mainMenu_confirmDialog_saveWarning_xboxOne\tPlease do not close the game, suspend the game or turn off your Xbox One console while this symbol is displayed.\r\n928\tgui_mainMenu_confirmDialog_saveWarning_pc\tPlease do not close the game while this symbol is displayed.\r\n929\tgui_confirmDialog_saveError_storageUnavailable_body\tFailed to initialize storage. In order to play, you need a connected storage space.\r\n930\tgui_confirmDialog_saveError_storageUnavailable_button\tTry Again\r\n932\tactivity_feed_complete_badge\t$USER_NAME_OR_ID unlocked a badge in $TITLE_NAME.\r\n933\tactivity_feed_complete_badge_condensed\t$USER_NAME_OR_ID unlocked $STORY_COUNT badges in $TITLE_NAME.\r\n934\tactivity_feed_complete_mission\t$USER_NAME_OR_ID completed {0} on {1} difficulty in $TITLE_NAME.\r\n935\tactivity_feed_complete_mission_condensed\t$USER_NAME_OR_ID completed $STORY_COUNT levels on {0} difficulty in $TITLE_NAME.\r\n936\tactivity_feed_killed_guards\t$USER_NAME_OR_ID killed {0} guards in $TITLE_NAME.\r\n937\tactivity_feed_killed_guards_condensed\t$USER_NAME_OR_ID killed a significant number of guards in $TITLE_NAME.\r\n938\tactivity_feed_killed_samurai\t$USER_NAME_OR_ID killed {0} samurai in $TITLE_NAME.\r\n939\tactivity_feed_killed_samurai_condensed\t$USER_NAME_OR_ID killed a significant number of samurai in $TITLE_NAME.\r\n940\tactivity_feed_save\t$USER_NAME_OR_ID saved {0} times in $TITLE_NAME.\r\n941\tactivity_feed_save_condensed\t$USER_NAME_OR_ID saved many times in $TITLE_NAME.\r\n942\tactivity_feed_load\t$USER_NAME_OR_ID loaded {0} times in $TITLE_NAME.\r\n943\tactivity_feed_load_condensed\t$USER_NAME_OR_ID loaded many times in $TITLE_NAME.\r\n944\tactivity_feed_shadow_mode\t$USER_NAME_OR_ID executed shadow mode with {0} characters in $TITLE_NAME.\r\n945\tactivity_feed_shadow_mode_condensed\t$USER_NAME_OR_ID executed shadow mode with multiple characters $STORY_COUNT times in $TITLE_NAME.\r\n946\tactivity_feed_multikill\t$USER_NAME_OR_ID killed {0} enemies at the same time in $TITLE_NAME.\r\n947\tactivity_feed_multikill_condensed\t$USER_NAME_OR_ID killed multiple enemies at the same time $STORY_COUNT times in $TITLE_NAME.\r\n948\tgui_mainMenuNew_confirmDialog_continueSaveGameCorruptOrDeprecated_body\tYour latest savegame is deprecated or corrupt. Do you wish to restart the current mission instead?\r\n949\tgui_optionsMenu_resetAllProgress_confirmDialog_header\tRESET GAME\r\n950\tgui_optionsMenu_resetAllProgress_confirmDialog_body\tThis will reset your game. You will lose all mission progress, savegames and unlocked badges. Your video settings, audio settings, gameplay settings and custom input layouts will NOT be reset. Do you wish to continue?\r\n951\tactivity_feed_complete_badgesInLevel\t$USER_NAME_OR_ID completed {0} on {1} difficulty and unlocked {2} badges in $TITLE_NAME.\r\n952\tactivity_feed_complete_badgesInLevel_condensed\t$USER_NAME_OR_ID completed $STORY_COUNT levels on {1} difficulty in $TITLE_NAME.\r\n953\tactivity_feed_complete_allBadgesInLevel\t$USER_NAME_OR_ID unlocked all badges of {0} in $TITLE_NAME.\r\n954\tactivity_feed_complete_allBadgesInLevel_condensed\t$USER_NAME_OR_ID unlocked all badges of $STORY_COUNT levels in $TITLE_NAME.\r\n955\thud_con_context_action_push\tPush\r\n956\thud_con_context_object_box\tBox\r\n957\tgui_inputBindingMenu_explanation_console\tHere you can customize and create new control schemes. Changes are applied automatically. To switch to a different control scheme, select it and press {0} to apply.\r\n958\tgui_pauseMenu_saveLoad_list_confirmDialog_maximumNumberOfSavegamesReached_body\tYou have reached the maximum number of savegames. Please delete or overwrite an existing savegame.\r\n959\tgui_consoleUserManager_confirmDialog_inputDeviceLost_body_ps4\tReconnect your Wireless Controller or use another connected Wireless Controller and switch to the user who started the application.\r\n960\tgui_mainMenu_confirmDialog_saveWarning_overlay_xboxOne\tSaving: Please do not close the game, suspend the game or turn off your Xbox One console while this symbol is displayed.\r\n961\tgui_mainMenu_confirmDialog_saveWarning_overlay_ps4\tSaving: Please do not turn off your PlayStation®4 system while this symbol is displayed.\r\n962\tgui_mainMenu_confirmDialog_saveWarning_overlay_pc\tSaving: Please do not close the game while this symbol is displayed.\r\n963\tgui_thankYouScreen_consoleTrial_body_text_03\tVisit our store page if you want to purchase Shadow Tactics: Blades of the Shogun.\r\n964\tgui_thankYouScreen_consoleTrial_button_text_xboxOne\tGo to Xbox Store\r\n965\tgui_thankYouScreen_consoleTrial_button_text_ps4\tGo to PlayStation®Store\r\n966\tgui_confirmDialog_body_loadError\tSomething went wrong while loading.\r\n967\tgui_confirmDialog_body_somethingWentWrong\tSorry. Something went wrong.\r\n968\tgui_pcPatch_patchInfo_confirmDialog_body\tWith the latest patch, save files made on earlier versions of Shadow Tactics are no longer compatible. You can change your install to an earlier version if you still want to use your older save files. Your game progress will carry over between versions. Visit our website if you wish to learn how to change your install to an earlier version.\r\n969\tgui_pcPatch_saveGameInfo_confirmDialog_body\tThis save file is not compatible with the current version of Shadow Tactics. You can change your install to an earlier version if you still want to use this save file. Your game progress will carry over between versions. Visit our website if you wish to learn how to change your install to an earlier version.\r\n970\tgui_pcPatch_saveGameInfo_confirmDialog_button\tGo to Website\r\n971\tgui_pcPatch_difficultyInfo_confirmDialog_body\tA new difficulty option has been added. Are you prepared to face Oni Mode?\r\n972\tgui_missionMenu_badge_OniMode\tFinish the level on Oni Mode difficulty.\r\n973\tgui_menuContentPanel_missionMenu_difficulty_op3_name\tOni Mode\r\n974\tgui_menuContentPanel_missionMenu_difficulty_op3_desc\tEnemies detect you even faster, there are more of them and all characters make noise while running. Recommended for immortal demons.\r\n975\tgui_menuContentPanel_eyeTracking_info_name\tWhat is Eye Tracking?\r\n976\tgui_menuContentPanel_gameplay_selectController_name_xbox\tActive Controller\r\n977\tgui_menuContentPanel_gameplay_selectController_desc_xbox\tSelect which controller you want to use for input.\r\n978\tgui_menuContentPanel_gameplay_controllerRumble_desc_xbox\tToggle controller vibration.\r\n979\tgui_consoleUserManager_user_signOut_header\tSigned Out\r\n980\tgui_consoleUserManager_user_signOut_body\t{0} has signed out, returning to main menu now.\r\n981\tgui_consoleUserManager_user_switch_header\tUser Switched\r\n982\tgui_consoleUserManager_user_switch_body\tSwitched to profile {0}, returning to main menu now.\r\n983\tgui_pauseMenu_controller_explanation_inputModifier_hold\t(HOLD)\r\n984\tgui_pauseMenu_controller_explanation_inputModifier_click\t(CLICK)\r\n985\tgui_pauseMenu_controller_explanation_moreInputs\t(+{0} more)\r\n986\tgui_gameStart_pressAnyKey_pc\tPress any key to start\r\n987\tgui_inputBindingMenu_con_axis_rightStick_ps4\tRight Stick\r\n988\tgui_inputBindingMenu_con_axis_leftStick_ps4\tLeft Stick\r\n989\tgui_thankYouScreen_consoleTrial_button_text_waitingForStore_ps4\tWaiting for PlayStation®Store\r\n990\tgui_thankYouScreen_consoleTrial_button_text_waitingForStore_xboxOne\tWaiting for Xbox Store\r\n991\tgui_confirmDialog_body_networkError\tA network error occured.\r\n992\tgui_settings_video\tVideo Settings\r\n993\tgui_settings_gameplay\tGameplay Settings\r\n994\tgui_settings_audio\tAudio Settings\r\n995\tgui_settings_bootup\tBootup Data\r\n996\tgui_settings_inputLayout\tInput Layout\r\n997\tgui_confirmDialog_corrupt_save_loadingLevel_body\tSavegame is corrupt, mission will be restarted.\r\n998\tgui_settings_eyeTracking\tEye Tracking Settings\r\n999\tgui_confirmDialog_body_saveError_outOfStorage_ps4\tNot enough space available, please free up more space to save the game.\r\n1000\tgui_pauseMenu_controller_explanation_help\tFor a full overview of all bindable actions, head to Options and open the Controls menu\r\n",
  "m_PathName": ""
}