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Old stuff/old_sites/threejs/10_game/js/level.js

(Deskargatu)
var Level = function(scene,options)
{
    this.scene= scene;
    this.game_mesh = new THREE.Object3D();

    this.init = function()
    {
        var width = options.door_size * options.maze_num * 3;
        var height = options.door_size * options.maze_num * 3;

        var ground = new THREE.PlaneGeometry(width, height);
        var tall = options.tall;

        var texloader = new THREE.TextureLoader();
        var groundTexture=texloader.load("textures/ground.jpg");
        groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
        groundTexture.repeat.set( 20, 20 );
        var material = new THREE.MeshLambertMaterial({ map: groundTexture} );
        var i;
        // Set the "game" modelisation object
        this.game_mesh.name='game mesh';
        // Set and add the ground
        this.ground = new THREE.Mesh(ground, material);
        this.ground.name='Ground';
        this.ground.receiveShadow=true;
        this.ground.castShadow=true;
        this.game_mesh.receiveShadow=true;
        this.game_mesh.castShadow=true;

        this.ground.rotation.x = -Math.PI / 2;
        this.game_mesh.add(this.ground);

        this.scene.add(this.game_mesh);
    };

    this.load = function(options)
    {
        this.doors = new Doors(this.game_mesh, options);
        return this.doors.load();
    };

    this.add_doors = function(options)
    {
        this.doors.build();
    };
};