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Old stuff/old_sites/threejs/13_fighting/js/assets.js

(Deskargatu)
var Assets = function()
{
    this.load = function()
    {
        var self=this;
        var promises=[];

        promises.push(new Promise(function(ok, reject)
        {
            var loader = new THREE.JSONLoader();
            loader.load( "js/meshes/wall.js", function(geometry, mat)
            {
                self.wall_geo = geometry;
                self.wall_mat = mat;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            var loader = new THREE.JSONLoader();
            loader.load( "js/meshes/door.js", function(geometry, mat)
            {
                self.door_geo = geometry;
                self.door_mat = mat;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            var loader = new THREE.JSONLoader();
            loader.load( "js/meshes/dooropen.js", function(geometry, mat)
            {
                self.dooropen_geo = geometry;
                self.dooropen_mat = mat;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            var loader = new THREE.JSONLoader();
            loader.load( "blender/pingu_with_armature.json", function(geometry, mat)
            {
                self.perso_geo = geometry;
                self.perso_mat = mat;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            var loader = new THREE.JSONLoader();
            loader.load( "blender/pingu_with_armature.json", function(geometry, mat)
            {
                self.ennemy_geo = geometry;
                self.ennemy_mat = mat;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            var loader = new THREE.JSONLoader();
            loader.load( "blender/key.json", function(geometry, mat)
            {
                console.log('loaded ',geometry, mat);
                self.key_geo = geometry;
                self.key_mat = mat;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            var textureLoader = new THREE.TextureLoader();
            textureLoader.load('textures/path_wall.jpg', function(tex)
            {
                self.path_wall_texture = tex;
                self.path_wall_texture.wrapS = self.path_wall_texture.wrapT = THREE.RepeatWrapping;
                ok();
            });
        }));
        promises.push(new Promise(function(ok, reject)
        {
            var textureLoader = new THREE.TextureLoader();
            textureLoader.load('textures/path_wall_bump.jpg', function(tex)
            {
                self.path_wall_texture_bump = tex;
                self.path_wall_texture_bump.wrapS = self.path_wall_texture_bump.wrapT = THREE.RepeatWrapping;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            var textureLoader = new THREE.TextureLoader();
            textureLoader.load('textures/path_floor.jpg', function(tex)
            {
                self.path_floor_texture = tex;
                self.path_floor_texture.wrapS = self.path_floor_texture.wrapT = THREE.RepeatWrapping;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            var textureLoader = new THREE.TextureLoader();
            textureLoader.load('textures/path_floor_bump.jpg', function(tex)
            {
                self.path_floor_texture_bump = tex;
                self.path_floor_texture_bump.wrapS = self.path_floor_texture_bump.wrapT = THREE.RepeatWrapping;
                ok();
            });
        }));

        promises.push(new Promise(function(ok, reject)
        {
            self.step_sound = new Audio('sounds/step.mp3');
            self.step_sound.loop=true;
            self.step_sound.load();
            ok();
        }));
        return Promise.all(promises);
    }
};