Old stuff/old_sites/threejs/16/js/assets.js
(Deskargatu)
var Assets = function()
{
this.jsons = [];
this.load_textures = [];
this.textures = [];
this.add=function(file, name)
{
this.jsons.push( { file: file, name: name});
};
this.load = function()
{
this.add('js/meshes/wall.js','wall');
this.add('js/meshes/wall1.js','wall1');
this.add('js/meshes/door.js','door');
this.add('js/meshes/door1.js','door1');
this.add('js/meshes/dooropen.js','dooropen');
this.add('js/meshes/dooropen1.js','dooropen1');
this.add('blender/pingu_with_armature.json','perso');
this.add('blender/ennemy.json','ennemy');
this.add('blender/key.json','key');
this.add('blender/chest.json','chest');
this.add_texture('textures/path_wall.jpg','path_wall');
this.add_texture('textures/path_wall_bump.jpg','path_wall_bump');
this.add_texture('textures/wall.jpg','cell_wall');
this.add_texture('textures/path_wall_bump.jpg','cell_wall_bump');
this.add_texture('textures/path_floor.jpg','path_floor');
this.add_texture('textures/path_floor_bump.jpg','path_floor_bump');
this.add_texture('textures/path_floor.jpg','maze_floor');
this.add_texture('textures/path_floor_bump.jpg','maze_floor_bump');
return this._load();
};
this.add_texture=function(file, name)
{
this.load_textures.push( { file: file, name: name});
};
this._load = function()
{
var self=this;
var promises=[];
this.jsons.forEach(function(json)
{
promises.push(new Promise(function(ok, reject)
{
var loader = new THREE.JSONLoader();
loader.load(json.file, function(geometry, mat)
{
self[json.name+'_geo'] = geometry;
self[json.name+'_mat'] = mat;
ok();
});
}));
});
this.load_textures.forEach(function(json)
{
promises.push(new Promise(function(ok, reject)
{
var textureLoader = new THREE.TextureLoader();
textureLoader.load(json.file, function(tex)
{
self[json.name+'_texture']= tex;
self[json.name+'_texture'].wrapS = self[json.name+'_texture'].wrapT = THREE.RepeatWrapping;
ok();
});
}));
});
promises.push(new Promise(function(ok, reject)
{
self.step_sound = new Audio('sounds/step.mp3');
self.step_sound.loop=true;
self.step_sound.volume=1;
self.step_sound.load();
ok();
}));
promises.push(new Promise(function(ok, reject)
{
self.attack_sound = new Audio('sounds/attack.mp3');
self.attack_sound.volume=0.6;
self.attack_sound.loop=false;
self.attack_sound.load();
ok();
}));
promises.push(new Promise(function(ok, reject)
{
self.chest_open_sound = new Audio('sounds/chest_open.mp3');
self.chest_open_sound.volume=0.3;
self.chest_open_sound.loop=false;
self.chest_open_sound.load();
ok();
}));
promises.push(new Promise(function(ok, reject)
{
self.ennemy_hit_sound = new Audio('sounds/ennemy_hit.mp3');
self.ennemy_hit_sound.volume=0.3;
self.ennemy_hit_sound.loop=false;
self.ennemy_hit_sound.load();
ok();
}));
promises.push(new Promise(function(ok, reject)
{
self.ennemy_attack_sound = new Audio('sounds/ennemy_attack.mp3');
self.ennemy_attack_sound.volume=0.6;
self.ennemy_attack_sound.loop=false;
self.ennemy_attack_sound.load();
ok();
}));
promises.push(new Promise(function(ok, reject)
{
self.die_sound = new Audio('sounds/die.mp3');
self.die_sound.volume=0.4;
self.die_sound.loop=false;
self.die_sound.load();
ok();
}));
promises.push(new Promise(function(ok, reject)
{
self.ennemy_die_sound = new Audio('sounds/ennemy_die.mp3');
self.ennemy_die_sound.volume=0.4;
self.ennemy_die_sound.loop=false;
self.ennemy_die_sound.load();
ok();
}));
return Promise.all(promises);
}
this.getTexture = function(texture, bumpTexture)
{
if(!this.textures[texture+'_'+bumpTexture])
{
console.log('creating texture ',texture+' / '+bumpTexture);
this.textures[texture+'_'+bumpTexture] = new THREE.MeshPhongMaterial({
bumpScale:1,
map: this[texture+'_texture'],
bumpMap: this[bumpTexture+'_texture']
});
}
return this.textures[texture+'_'+bumpTexture];
}
};