Old stuff/old_sites/threejs/1_simple_hexagone/js/test1.js
(Deskargatu)
Math.radians = function(degrees) {
return degrees * Math.PI / 180;
};
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var posCenter = [0, 0];
var box_width = 30;
var box_depth = 2;
var facettes = [];
var material;
var pivots=[];
var depth = (Math.sqrt(3)/2) * box_width
for(var i=0; i<6;i++)
{
pivots[i] = new THREE.Object3D();
scene.add(pivots[i]);
//material = new THREE.MeshLambertMaterial( { color: 0xccccff } );
var geometry = new THREE.BoxGeometry( box_width, box_width, box_depth);
facettes[i] = new THREE.Mesh( geometry, material );
pivots[i].add( facettes[i] );
facettes[i].position.set(0, 0, depth);
switch(i)
{
case 0: pivots[i].rotation.y= Math.radians(0*60); break;
case 1: pivots[i].rotation.y= Math.radians(1*60); break;
case 2: pivots[i].rotation.y= Math.radians(2*60); break;
case 3: pivots[i].rotation.y= Math.radians(3*60); break;
case 4: pivots[i].rotation.y= Math.radians(4*60); break;
case 5: pivots[i].rotation.y= Math.radians(5*60); break;
}
}
// create a point light
var pointLight =
new THREE.PointLight(0xFFFFFF, 1);
// set its position
pointLight.position.x = 10;
pointLight.position.y = 50;
pointLight.position.z = 200;
// add to the scene
scene.add(pointLight);
//camera.position.x = 100;
//camera.position.y = 100;
camera.position.z = 10;
camera.position.x = 0;
camera.position.y = 80;
camera.rotation.x = -Math.radians(90);
function render()
{
requestAnimationFrame( render );
//pivots[1].rotation.y +=0.05;
renderer.render( scene, camera );
}
render();