Old stuff/old_sites/threejs/3_multi_hexagones/js/test1.js
(Deskargatu)
Math.radians = function(degrees) {
return degrees * Math.PI / 180;
};
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
for(var i=0; i<5; i++)
{
var pair = i%2===0 ? 0 : 1;
var hexax = new Hexa(scene, { x:i*2*Hexa.default.depth - i*2*Hexa.default.box_depth, z:(pair+0)*Hexa.default.depth, });
var hexax = new Hexa(scene, { x:i*2*Hexa.default.depth - i*2*Hexa.default.box_depth, z:(pair+2)*Hexa.default.depth, });
var hexax = new Hexa(scene, { x:i*2*Hexa.default.depth - i*2*Hexa.default.box_depth, z:(pair+4)*Hexa.default.depth, });
if(!pair)
{
var hexax = new Hexa(scene, { x:i*2*Hexa.default.depth - i*2*Hexa.default.box_depth, z:(pair*6)*Hexa.default.depth, });
}
}
// create a point light
var pointLight =
new THREE.PointLight(0xFFFFFF, 1);
// set its position
pointLight.position.x = 10;
pointLight.position.y = 50;
pointLight.position.z = 200;
// add to the scene
scene.add(pointLight);
//camera.position.x = 100;
//camera.position.y = 100;
camera.position.z = 0;
camera.position.x = 0;
camera.position.y = 120;
camera.rotation.z = -Math.radians(90);
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = false;
function render()
{
requestAnimationFrame( render );
//cell.rotation.y +=0.05;
renderer.render( scene, camera );
controls.update();
}
render();