Math.radians = function(degrees) { return degrees * Math.PI / 180; }; var scene = new THREE.Scene(); var clock = new THREE.Clock(); var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 ); var renderer = new THREE.WebGLRenderer({ antialias:true}); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( scene.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.domElement.style.position = "relative"; document.body.appendChild( renderer.domElement ); // Add floor var planeGeometry = new THREE.PlaneGeometry(350,350); var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff}); var plane = new THREE.Mesh(planeGeometry,planeMaterial); plane.receiveShadow = true; plane.rotation.x=-0.5*Math.PI; plane.position.x=120 plane.position.y=0 plane.position.z=120 scene.add(plane); <<<<<<< 7ce395b1ccdb57cbe2fc20e0a432cf0c8793ee6c ======= // Build hexas! var h = new Hexa(scene); //h.build(); // Build perso var p = new Perso(scene); p.build(); >>>>>>> x var p = new Perso(scene); p.build(); // Update position camera.position.x = 8; camera.position.z = -5; camera.position.y = 8; camera.lookAt(new THREE.Vector3(0,0,0)); var target = new THREE.Object3D(); target.position = new THREE.Vector3(5, 0, 0); var pointColor = "#ffffff"; scene.add( new THREE.HemisphereLight( 0x111111, 0x444444 ) ); var light = new THREE.DirectionalLight( 0xebf3ff, 1.5 ); light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 ); scene.add( light ); var controls = new function () { this.camera_x = camera.position.x; this.camera_y = camera.position.y; this.camera_z = camera.position.z; this.play = p.play.bind(p); } var gui = new dat.GUI(); gui.add(controls, 'camera_x',-200,200).onChange(function (e) { camera.position.x = e; camera.lookAt(new THREE.Vector3(0,0,0)); }); gui.add(controls, 'camera_y',-200,200).onChange(function (e) { camera.position.y = e; camera.lookAt(new THREE.Vector3(0,0,0)); }); gui.add(controls, 'camera_z',-200,200).onChange(function (e) { camera.position.z = e; camera.lookAt(new THREE.Vector3(0,0,0)); }); gui.add(controls, 'play'); var mouse = new THREE.Vector2(); x=0; function render() { requestAnimationFrame( render ); var delta = 0.75 * clock.getDelta(); if(p.mixer) { p.mixer.update(delta); } renderer.render( scene, camera ); } render();