Old stuff/old_sites/threejs/8_perso_move_click/js/perso.js
(Deskargatu)
var Perso = function(scene, plane)
{
var self=this;
self.scene = scene;
self.plane = plane;
self.move_speed= 0.4;
self.is_moving=false;
this.load= function()
{
var self=this;
console.log('load!');
return new Promise(function(ok, reject)
{
var loader = new THREE.JSONLoader();
console.log('loading js/perso.json');
loader.load( "blender/perso.json", function(geometry, mat)
{
console.log('received ',geometry, mat);
self.perso_geo = geometry;
self.perso_mat = mat;
ok();
});
});
};
this.build = function(options)
{
var self=this;
this.load().then(function()
{
self.create(options);
});
};
this.create =function(options)
{
console.log('creating material');
material = new THREE.MeshLambertMaterial( { color: 0xffffff } );
material.skinning = true;
material.morphTargets = true;
this.mesh = new THREE.SkinnedMesh( self.perso_geo, material);
this.scene.add(this.mesh);
this.mesh.castShadow=true;
this.mesh.receiveShadow=true;
this.mesh.position.x = options.x;
this.mesh.position.y = 0;
this.mesh.position.z = options.z;
console.log('perso ',this.mesh);
this.mixer = new THREE.AnimationMixer( this.mesh );
this.bounceClip = self.perso_geo.animations[0];
this.move_action = this.mixer.clipAction(this.bounceClip, null ).setDuration(0.5);
};
this.getRayPos= function(event)
{
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
mouse.x = ( event.clientX / renderer.domElement.width ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.height ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( [plane], false );
if ( intersects.length > 0 ) {
return intersects[0].point;
}
return null;
}
this.lookAtEvent= function(event)
{
var pos = this.getRayPos(event);
if(pos)
{
this.lookAt(pos);
}
}
this.lookAt= function(pos)
{
if(this.mesh)
{
this.mesh.lookAt(pos);
}
}
this.moveToEvent= function(event)
{
var pos = this.getRayPos(event);
if(pos)
{
this.lookAt(pos);
this.moveTo(pos);
}
}
this.moveTo= function(pos)
{
var current_pos = this.mesh.position;
// Last part of moving
if(current_pos.equals(pos))
{
return;
}
this.is_moving=true;
// A: bottom right rectangle
// B: start
// C: destination
var distance_ab = Math.abs(current_pos.x - pos.x);
var distance_ac = Math.abs(current_pos.z - pos.z);
var total = distance_ab + distance_ac;
var ratio_x = (total-distance_ac) / total;
var ratio_z = (total-distance_ab) / total;
move_step_x = this.move_speed * ratio_x;
move_step_z = this.move_speed * ratio_z;
this.move_step_vector = new THREE.Vector2();
this.move_step_vector.x = current_pos.x>pos.x ? (- move_step_x) : move_step_x;
this.move_step_vector.z = current_pos.z>pos.z ? (- move_step_z) : move_step_z;
console.log('tests ',current_pos.x>pos.x, current_pos.y>pos.y);
console.log('FROM ',current_pos);
console.log('move steps vector ',this.move_step_vector);
console.log('TO ',pos);
// Actually moving...
this.move_destination = pos;
this.move_action.play();
this.move_weight_destination = 1;
this.move_idx=0;
};
this.move_step= function()
{
if(this.is_moving)
{
this.move_idx++;
var moving=0;
if(Math.abs(this.mesh.position.x - this.move_destination.x) > this.move_speed || Math.abs(this.mesh.position.z - this.move_destination.z) > this.move_speed)
{
moving++;
this.mesh.position.add(this.move_step_vector);
}
else
{
this.mesh.position.setX(this.move_destination.x);
this.mesh.position.setZ(this.move_destination.z);
}
if(!moving)
{
this.move_weight_destination = 0;
//this.move_action.stop();
this.is_moving=false;
this.move_destination=null;
}
}
};
this.move_weight = function()
{
if(this.move_weight_destination!==null)
{
var c = this.move_action.getEffectiveWeight();
console.lo
if(c>this.move_weight_destination)
{
this.move_action.setEffectiveWeight(c-0.1);
}
else if(c<this.move_weight_destination)
{
this.move_action.setEffectiveWeight(c+0.1);
}
else
{
this.move_weight_destination=null;
}
}
};
this.update= function(delta)
{
this.mixer.update(delta);
this.move_step();
this.move_weight();
};
};