# Three.js - add ennemy life value - die animation for ennemys - Ennemy respond attacks - getRandom() value saved to an array, and possibility to load the random values generated to create the same maze on another instance - smoother move when collision is detected on player * search for +60 / -60 degree collisions - Find path between doors: * search nearest path that match origin to destination (to visit, parent_paths) - Simple html gui with life - dying perso: * Update life when hit * Rotate and zoom camera when dead - Game reload * Kill all ennemys on reload and recreate * Camera animation on die * Perso reposition * Perso full life and death status